fix(lights): filter out non-light materials with accidental light colors - #268
fix(lights): filter out non-light materials with accidental light colors#268CanerKaraca23 wants to merge 1 commit into
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AmeerDotEXE
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this looks a bit overboard, im not accepting this pr
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@user-grinch would you give a second opinion? |
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Same this would probably cause more issues than solve.
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Any idea how to solve this then? I sent a video on Discord. |
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we have patterns for finding nodes applying a global condition could easy cause more issues than it solves |
Introduce
IsLightTexturefilter to verify material texture names before classifying them as vehicle lights, preventing car body/chassis materials with matching RGB vertex colors from accidentally glowing as lights.