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fix(glsl-out): anchor the mixed depth sampling error at the plain sample - #2

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luigi-rosso merged 1 commit into
rive/naga30from
rive/glsl-plain-depth-span
Sep 11, 2026
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fix(glsl-out): anchor the mixed depth sampling error at the plain sample#2
luigi-rosso merged 1 commit into
rive/naga30from
rive/glsl-plain-depth-span

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Span for the mixed depth sampling error

  • The error for a depth texture read both with and without a comparison now points at the plain sample, so bake problems land on the construct

@luigi-rosso
luigi-rosso merged commit c1e2291 into rive/naga30 Sep 11, 2026
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