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Pull requests: linebender/vello
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vello_hybrid: Use immutable WebGL texture storage everywhere
#1864
opened Aug 31, 2026 by
LaurenzV
Collaborator
•
3/3
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vello_hybrid: Replace the 2D texture array with individual 2D textures
#1859
opened Aug 31, 2026 by
LaurenzV
Collaborator
•
2/3
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vello_hybrid: Allow binding multiple external textures per draw call
#1858
opened Aug 31, 2026 by
LaurenzV
Collaborator
•
1/3
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vello_common: Add support for requesting RGB bytes from a pixmap
#1855
opened Aug 28, 2026 by
LaurenzV
Collaborator
•
3/3
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Clamp the discarded select arm's index in prefix-sum lookups
#1817
opened Aug 13, 2026 by
lexoliu
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vello_cpu: Allow rasterizing a range of scene rows
#1795
opened Aug 3, 2026 by
felixbuenemann
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sparse_strips: CoverageContrast, an opt-in coverage transfer for glyph sharpening
#1790
opened Aug 2, 2026 by
AdrianEddy
Contributor
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vello_hybrid: Add GlyphMaintenance for frame-aligned glyph-cache aging
#1788
opened Aug 1, 2026 by
AdrianEddy
Contributor
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sparse_strips: Rectangle clips: integer fast path and push_clip_rect
#1786
opened Aug 1, 2026 by
AdrianEddy
Contributor
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glifo: Make glyph pixel-snapping decisions stable under last-ulp noise
#1785
opened Aug 1, 2026 by
AdrianEddy
Contributor
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vello_hybrid: Make GPU rect quads byte-identical to the CPU strip path
#1784
opened Aug 1, 2026 by
AdrianEddy
Contributor
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vello_hybrid: Atlas texture lifecycle fixes and external-render accessors
#1739
opened Jul 9, 2026 by
AdrianEddy
Contributor
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vello_hybrid: Partial (damage-region) rendering via RenderRegion
#1737
opened Jul 9, 2026 by
AdrianEddy
Contributor
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vello_common: Apply image sampler opacity instead of panicking
#1736
opened Jul 9, 2026 by
AdrianEddy
Contributor
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vello_cpu: Use a LUT for
powf calculations for blurred rectangles
#1725
opened Jul 4, 2026 by
LaurenzV
Collaborator
•
2/2
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