I build systems infrastructure, mostly in Rust, around agent runtimes, distributed systems, local inference, networking, and edge computing.
Professionally, I work through Ardent Tools on governed agent infrastructure. The systems below are the same engineering work in the open.
Aletheia - agent runtime
ἀλήθεια: unconcealment
Agent runtime with persistent session memory, a local knowledge store, Datalog reasoning, a tool registry, and multi-provider model dispatch across remote and local models. Desktop UI built on theatron.
Rust AGPL-3.0-or-later
Harmonia - media platform
ἁρμονία: the joining together of disparate things
Unified media system - library backend, format conversion, request and approval workflows, and Android playback. One coherent backend replacing a pile of loosely-coupled tools.
Rust AGPL-3.0-or-later
Akroasis - RF and signals
ἀκρόασις: attentive reception
RF observation and control, Meshtastic mesh networking with multi-gateway failover, geo-signal aggregation with anomaly alerting, and an encrypted credential vault - a single typed model of signal collection and interpretation.
Rust AGPL-3.0-only
Thumos - mobile OS
θυμός: the spirited part of the soul
From-scratch bare-metal Rust OS for the AGM M7 (MediaTek MT6739): custom kernel - MMU, scheduler, IPC, VFS - with userspace for modem AT handling, Signal-protocol messaging, packet filtering, and encrypted storage. No Linux in the final system. Hardware bring-up pending.
Rust PolyForm Shield 1.0.0
Logismos - GPU inference
λογισμός: reasoning, calculation
From-scratch GPU inference stack for AMD hardware (HIP + hipBLASLt, gfx1100): hand-written WMMA kernels living beside the Rust that launches them, with CPU reference implementations gating correctness. Transformer embedding models run end-to-end on CPU. The GPU cutover is blocked on hardware availability.
Rust PolyForm Shield 1.0.0
Hamma - mesh networking
ἅμμα: a knot, a tie, a fastening
Clean-room, Tailscale-compatible mesh networking client: Noise handshake, control protocol, peer registration, map streaming. The WireGuard data plane is not wired yet. Pre-alpha.
Rust MIT OR Apache-2.0
Theatron - desktop UI infrastructure
θέατρον: the seeing-place
Dioxus/Blitz UI primitives, design-token discipline, markdown rendering, an HTTP/SSE client, and OS integration. Consumed by aletheia as a pinned git dependency.
Rust Apache-2.0 OR MIT
Sphragis - post-quantum sealing
σφραγίς: a seal
X-Wing hybrid KEM (X25519 + ML-KEM-768) with a ChaCha20-Poly1305 envelope. Unaudited preview behind an explicit feature flag.
Rust AGPL-3.0-only
Koinon - common scaffolding
κοινόν: that which is shared
Tracing init, typed errors, config loading, and a CLI prelude.
Rust Apache-2.0
Epitelesis - subprocess substrate
ἐπιτέλεσις: executing-to-completion
Typed command-execution wrapper over the std and tokio process APIs - timeouts as contract, concurrent pipe draining, typed errors carrying captured output. Every subprocess in the kanon toolkit goes through it.
Rust Apache-2.0 OR MIT
Heurema - search primitives
εὕρημα: a thing found
Contracts for vector search, full-text search, persistence, and rank fusion. Reciprocal-rank fusion is implemented. HNSW and BM25 land by extraction from their in-app implementations.
Rust AGPL-3.0-or-later
Zetesis - research substrate
ζήτησις: systematic inquiry
Budget, cost, citation, and query contracts for agent research pipelines, with a fixture-driven deep-research loop. Phase-1 scaffold, provider integrations pending.
Rust AGPL-3.0-or-later
Typikon - site substrate
τυπικόν: the book of order
Zola theme, JSON-Schema frontmatter validation, scaffolding scripts, and a CI gate bundle - CSP enforcement, link checking, accessibility, smoke tests - consumed by fleet sites as a git submodule.
Zola AGPL-3.0-or-later
Epistole - newsletter service
ἐπιστολή: a letter
Subscriber lifecycle - subscribe, confirm, unsubscribe - and archive flows over an embedded store. SMTP delivery is the next phase.
Rust AGPL-3.0-or-later
Pinax - relational storage engine
πίναξ: the tablet, the register - the Pinakes of Callimachus were the first structured index of knowledge
Relational storage engine designed from scratch in Rust: multi-writer MVCC, per-page encryption, causal changelog as a storage primitive, strict typing, zero C dependency. Replaces SQLite across the fleet. Design phase, no code yet.
PolyForm Shield 1.0.0
Mneme - deductive storage engine
μνήμη: memory as faculty
Datalog engine for facts, rules, and inference - content-addressed facts with supersede-based retraction, unified provenance, incrementally maintained views. The engine exists inside aletheia today and promotes here once it clears its overhaul phases. Design phase.
PolyForm Shield 1.0.0
Dioptron - web runtime
δίοπτρον: the instrument through which one sees
Specification and requirements for a web runtime where operator and agents share one capability surface - browsing, ingesting, querying, and acting - instead of splitting human and machine workflows into separate stacks. Design documents only, no implementation.
AGPL-3.0-or-later
Former: Data Scientist & AI Systems Architect at Summus Global - clinical NLP, medical taxonomy, and GenAI analysis infrastructure. USMC Captain, Finance Officer. Cybersecurity research with Clarkson Aerospace & AFRL.
Education: MBA, UT Austin McCombs (2026). BS Computer Information Systems, University of Houston.
Research: Complex systems and the emergence of novel reasoning through topology.
Ardent Leatherworks - small-batch leather goods.



