fix(react-native): use own WebGPU flag constants, release 0.1.5 - #9
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react-native-webgpu >= 0.8.4 evaluates its constants module before the native install runs, so GPUTextureUsage, GPUShaderStage and GPUBufferUsage imported from it are undefined and every camera effect failed with "Cannot read property 'TEXTURE_BINDING' of undefined". The values are fixed by the WebGPU spec, so use the package's own constants (core/constants.ts) like the web path already does.
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react-native-webgpu 0.8.4 and newer evaluates its
constantsmodule before the native install has run (main/index.tsxnow importsinstall.ts, which importsconstants.ts), soGPUTextureUsage,GPUShaderStageandGPUBufferUsageimported from the package areundefined. With react-native-webgpu 0.10.1 every camera effect failed at setup:The flag values are fixed by the WebGPU spec and the web path already uses our own
TEXTURE_USAGE/BUFFER_USAGEincore/constants.ts, so the React Native files now use those too (plus a newSHADER_STAGE). What remains from react-native-webgpu is theGPUSharedTextureMemorytype andWebGPUModule.Second commit bumps the version to 0.1.5 and the dev dependency to react-native-webgpu 0.10.1 (peer range stays
>=0.5.15; the package works on both).Verified on the iOS simulator with react-native-webgpu 0.10.1: blur and the docs' WebGPU tutorial effect run at 30 fps, footprint flat over 40 s.
yarn test(tsc, lint, prettier) passes against the 0.10.1 types.Why we want 0.10.1: it ships wcandillon/react-native-webgpu#478, which fixes the per-frame graphics memory leak on Android (200 MB to 1 GB saw-tooth with any camera effect on 0.5.15). The docs (fishjam-cloud/documentation#287) now require video-effects 0.1.5 and react-native-webgpu 0.10.1 together.
After merging:
gh release create v0.1.5 --title v0.1.5 --generate-notespublishes to npm through the release workflow.