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FCE-3839: update Gemini model to 3.8 #86
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24 changes: 24 additions & 0 deletions
24
deep-sea-stories/packages/web/src/components/AnnouncementBanner.tsx
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,24 @@ | ||
| import { X } from 'lucide-react'; | ||
| import { type PropsWithChildren, useState } from 'react'; | ||
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| export function AnnouncementBanner({ children }: PropsWithChildren) { | ||
| const [isVisible, setIsVisible] = useState(true); | ||
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| if (!isVisible) return null; | ||
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| return ( | ||
| <aside className="fixed inset-x-0 top-0 z-50 bg-linear-to-r from-[#4285f4] via-[#8e75ff] to-[#d96570] text-white shadow-lg"> | ||
| <div className="relative flex min-h-10 items-center justify-center px-12 py-2 text-center text-sm"> | ||
| <div>{children}</div> | ||
| <button | ||
| type="button" | ||
| onClick={() => setIsVisible(false)} | ||
| className="absolute right-3 rounded-full p-1 text-white/80 transition-colors hover:bg-white/15 hover:text-white" | ||
| aria-label="Dismiss announcement" | ||
| > | ||
| <X className="size-4" aria-hidden="true" /> | ||
| </button> | ||
| </div> | ||
| </aside> | ||
| ); | ||
| } |
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question:
when you try to duck duck go your way to an answer
whats blocking behavior?
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When Gemini calls endGame, generation pauses until our backend returns the tool result. Gemini 3.8 defaults to non-blocking tool calls, so setting this explicitly preserves the previous behavior and prevents the agent from continuing while the game is closing.
from docs on migrating from 3.1:
Asynchronous function calling: Async execution (behavior: NON_BLOCKING) is now the default function calling mode. You can still use synchronous blocking mode for backwards compatibility by setting behavior: BLOCKING on your tool declarations. Function scheduling (SILENT, WHEN_IDLE, INTERRUPTED) is supported.https://ai.google.dev/gemini-api/docs/models/gemini-3.8-live