ogc: use embedded-game-controller as input backend - #131
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This greatly simplify handling of different controllers, since EGC input reports are designed after SDL's GameController API. Unfortunately, due to the need to support applications using the older SDL joystick API, we map the D-pad buttons to a joystick hat, and this makes the code not as linear as it could be. For more information about this issue, see libsdl-org#8754 The switch to EGC brings some other changes: - Removed support for the split-controller feature, which has not been used in any applications yet; it might come back, but then it would be most likely implemented in EGC itself. - Added support for USB and Bluetooth controllers (see EGC's `hid-drivers` folder for a list of supported devices). - If the SDL_WII_JOYSTICK_SIDEWAYS environment variable is set, now not only the D-pad is rotated, but the accelerometer too. - Support for the Wiimote+ gyroscope.
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Description
Switch the joystick / gamecontroller / mouse backend to embedded-game-controller.
This greatly simplify handling of different controllers, since EGC input reports are designed after SDL's GameController API. Unfortunately, due to the need to support applications using the older SDL joystick API, we map the D-pad buttons to a joystick hat, and this makes the code not as linear as it could be. For more information about this issue, see libsdl-org#8754
The switch to EGC brings some other changes:
hid-driversfolder for a list of supported devices).Benefits
Limitations