deps(dotnet): Bump ReactiveUI and Splat - #128
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Bumps ReactiveUI from 22.3.1 to 24.2.0 Bumps Splat from 20.0.0 to 21.0.0 --- updated-dependencies: - dependency-name: ReactiveUI dependency-version: 24.2.0 dependency-type: direct:production update-type: version-update:semver-major - dependency-name: Splat dependency-version: 21.0.0 dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com>
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Reviewed, but not merging yet: the red CI is not caused by this update, but the update itself is a breaking change for consumers of About the failed build: compilation succeeded; Local verification: ReactiveUI 24.2.0 + Splat 21.0.0 + Splat.NLog 21.0.0 build with 0 errors and 461/461 tests pass. No code in this repository uses ReactiveUI or Splat. Why it is still breaking: Desktop passes these packages on to consuming applications, and ReactiveUI 23/24 changed its public surface:
Either A or B should land as one commit together with the Splat.NLog PR, not separately. |
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Closing: the maintainer decided to remove the references rather than carry the ReactiveUI 24 migration into consuming applications.
Shipping as a breaking change in 4.0.0:
Build and the full test suite are green without them. Thanks Dependabot — the PR is what surfaced that these references had no consumer inside the library. |
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OK, I won't notify you again about this release, but will get in touch when a new version is available. You can also ignore all major, minor, or patch releases for a dependency by adding an If you change your mind, just re-open this PR and I'll resolve any conflicts on it. |
Updated ReactiveUI from 22.3.1 to 24.2.0.
Release notes
Sourced from ReactiveUI's releases.
24.2.0
🗞️ What's Changed
💥 Breaking Changes
♻️ Refactoring
🐛 Fixes
🧹 General Changes
📦 Dependencies
🔗 Full Changelog: reactiveui/ReactiveUI@24.1.0...24.2.0
🙌 Contributions
💖 Thanks to all the contributors: @ChrisPulman, @glennawatson
🤖 Automated services that contributed: renovate[bot]
24.1.0
🗞️ What's Changed
🐛 Fixes
🧹 General Changes
🔗 Full Changelog: reactiveui/ReactiveUI@24.0.0...24.1.0
🙌 Contributions
🌱 New contributors since the last release: @ptasznikarium
💖 Thanks to all the contributors: @glennawatson, @ptasznikarium
24.0.0
ReactiveUI 24.0.0
ReactiveUI 24 is a major release. ReactiveUI now runs on the allocation-conscious
ReactiveUI.Primitivesengine, with System.Reactive becoming optional. This changes public type identities and, for the System.Reactive-compatible distribution, namespaces, so review the migration path before upgrading.Choose your distribution
Both distributions use the same ReactiveUI.Primitives engine, custom schedulers, and optimized sinks. Choose one package family consistently based on the reactive types you want in your public API.
ReactiveUI,ReactiveUI.WPF,ReactiveUI.WinForms,ReactiveUI.WinUI,ReactiveUI.Maui,ReactiveUI.Blazor,ReactiveUI.AndroidX, etc.ReactiveUIRxVoid,ISequencer,Signal<T>ReactiveUI.Reactive,ReactiveUI.WPF.Reactive,ReactiveUI.WinForms.Reactive,ReactiveUI.WinUI.Reactive,ReactiveUI.Maui.Reactive,ReactiveUI.Blazor.Reactive, etc.ReactiveUI.ReactiveandReactiveUI.Reactive.BuilderUnit,IScheduler,Subject<T>New default: ReactiveUI.Primitives types
Keeping the existing package names selects the new default distribution. The normal
ReactiveUInamespaces remain, but these public reactive types change:System.Reactive.Concurrency.ISchedulerbecomesReactiveUI.Primitives.Concurrency.ISequencer.System.Reactive.UnitbecomesReactiveUI.Primitives.RxVoid.Subject<T>,BehaviorSubject<T>, andReplaySubject<T>becomeSignal<T>,BehaviorSignal<T>, andReplaySignal<T>.IObservable<T>, so the default distribution does not require System.Reactive for observable composition. System.Reactive can still coexist with the default packages; choose the.Reactivefamily when you specifically want ReactiveUI APIs to use System.Reactive'sISchedulercompatibility seam (together withUnitand subject interop types).Use System.Reactive schedulers with ReactiveUI: choose the
.ReactivepackagesUse the
.Reactivepackages when you want ReactiveUI itself to accept and expose System.Reactive'sISchedulertypes. Merely referencing or using System.Reactive elsewhere does not require this distribution. Replace each ReactiveUI package with its matching.Reactivepackage; for example, useReactiveUI.ReactivewithReactiveUI.WPF.Reactiveinstead ofReactiveUIwithReactiveUI.WPF.The compatibility packages intentionally have distinct type identities. Most ReactiveUI APIs move from
ReactiveUItoReactiveUI.Reactive, builder APIs move toReactiveUI.Reactive.Builder, and platform XAML/CLR namespace mappings may also need updating. This namespace change is part of why version 24 is a major release.The
.Reactivepackages are not the old implementation: they use the same Primitives engine and performance work as the default packages, while exposing System.Reactive 7 types at the interop boundary.Other changes to know about
RoutingState,IScreen, andRoutedViewHostremain in the main package. DynamicData-backed routing, change-set, collection, and auto-persist helpers now live inReactiveUI.Routing, orReactiveUI.Routing.Reactivefor the System.Reactive distribution.WhenAnyValue/ToPropertysubscription and emission, with 5–13× less allocation. Both distributions benefit because both run on Primitives.IActivatableView.WhenActivatedoverloads accept anIObservable<object?>ViewModel-change source and avoid reflection and trim warnings.WhenAnyValueno longer loses a concurrent first change, WPF main-thread scheduling now dispatches correctly from background threads, suspension state is materialized before shutdown persistence, interaction task handlers resume on the captured UI context, and pureObservableMixinshelpers work before builder initialization..Reactivepackage now resolves its XAML namespace and ships the default theme required byViewModelViewHost.ReactiveUI.Internal.SingleValueObservable<T>orSyncExecuteObservable<T>should use the equivalentReactiveUI.Primitives.Advancedsignal types (ReturnSignal<T>andStartSignal<T>).🗞️ What's Changed
💥 Breaking Changes
✨ Features
♻️ Refactoring
... (truncated)
24.0.0-beta.3
🗞️ What's Changed
💥 Breaking Changes
✨ Features
🐛 Fixes
⚡ Performance
🧹 General Changes
📦 Dependencies
📌 Other
🔗 Full Changelog: reactiveui/ReactiveUI@23.2.28...24.0.0-beta.3
🙌 Contributions
🌱 New contributors since the last release: @dwcullop
... (truncated)
24.0.0-beta.2
🗞️ What's Changed
💥 Breaking Changes
✨ Features
🐛 Fixes
⚡ Performance
🧹 General Changes
📦 Dependencies
📌 Other
🔗 Full Changelog: reactiveui/ReactiveUI@23.2.28...24.0.0-beta.2
🙌 Contributions
🌱 New contributors since the last release: @dwcullop
💖 Thanks to all the contributors: @ChrisPulman, @Copilot, @dwcullop, @glennawatson, @xackus
... (truncated)
24.0.0-beta.1
🗞️ What's Changed
💥 Breaking Changes
✨ Features
🐛 Fixes
⚡ Performance
🧹 General Changes
📦 Dependencies
📌 Other
🔗 Full Changelog: reactiveui/ReactiveUI@23.2.28...24.0.0-beta.1
🙌 Contributions
🌱 New contributors since the last release: @dwcullop
💖 Thanks to all the contributors: @ChrisPulman, @Copilot, @dwcullop, @glennawatson, @xackus
... (truncated)
23.2.28
🔏 23.2.28 — consolidated, re-signed release
This is the recommended 23.x release. It supersedes and folds together
23.1.1,23.1.8,23.2.1,23.2.19, and23.2.27, which were signed with a code-signing certificate that has since been revoked — NuGet restore fails on them withNU3012.23.2.28is identical in code to23.2.27but re-signed with a valid certificate, and it depends on the re-signed Splat19.4.1. Those superseded releases have been removed and their notes consolidated here.🗞️ What's Changed
🐛 Fixes
DependencyPropertylookup (#4350, fixes #3921)BindCommandpassing the wrong parameter after a new ViewModel is assigned to the View (#4324)ComponentModelFallbackConverterfalse positives + missingConverterServiceregistrations (#4313)WithWinForms()initialization + ReactiveCommand output-propagation tests (#4314)StackOverflow, activator negative ref-count, a binding regression, and testing extensions (#4301)✨ Enhancements
WithCoreServices()and additional platform converters (#4316)🧹 Build, CI & signing
23.2.27source)📦 Dependencies
19.4.1(re-signed)🔗 Full Changelog: reactiveui/ReactiveUI@22.3.1...23.2.28
🙌 Contributions
💖 Thanks to all the contributors — @glennawatson, @ChrisPulman, @Copilot, and Maciej Walczak (see the linked PRs for attribution).
🤖 Automated services that contributed: @renovate[bot], @github-code-quality[bot]
23.1.0-beta.8
🗞️ What's Changed
✨ Features
🐛 Fixes
🧹 General Changes
📦 Dependencies
🔗 Full Changelog: reactiveui/ReactiveUI@23.1.0-beta.1...23.1.0-beta.8
🙌 Contributions
💖 Thanks to all the contributors: @BekAllaev, @ChrisPulman, @glennawatson
🤖 Automated services that contributed: @renovate[bot]
23.1.0-beta.1
🗞️ What's Changed
💥 Breaking Changes
🐛 Fixes
🧹 General Changes
📦 Dependencies
📌 Other
... (truncated)
Commits viewable in compare view.
Updated Splat from 20.0.0 to 21.0.0.
Release notes
Sourced from Splat's releases.
21.0.0
🗞️ What's Changed
✨ Features
🐛 Fixes
🧹 General Changes
📦 Dependencies
🔗 Full Changelog: reactiveui/splat@v20.2.0...v21.0.0
🙌 Contributions
💖 Thanks to all the contributors: @glennawatson
🤖 Automated services that contributed: @renovate[bot]
20.2.0
🗞️ What's Changed
✨ Features
🔗 Full Changelog: reactiveui/splat@v20.1.0...v20.2.0
🙌 Contributions
💖 Thanks to all the contributors: @glennawatson
20.1.0
🗞️ What's Changed
🧹 General Changes
📦 Dependencies
🔗 Full Changelog: reactiveui/splat@v20.0.0...v20.1.0
🙌 Contributions
... (truncated)
Commits viewable in compare view.
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