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ci: re-enable PS5 and Switch jobs + add WebGL PlayMode coverage - #4117

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ci: re-enable PS5 and Switch jobs + add WebGL PlayMode coverage#4117
michalChrobot wants to merge 5 commits into
develop-2.0.0from
fix-console-jobs

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@michalChrobot michalChrobot commented Aug 4, 2026

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Purpose of this PR

PR that re-enables previously disabled PS5 and Switch jobs (https://jira.unity3d.com/browse/MTT-15569) as well as adding WebGL PlayMode job (https://jira.unity3d.com/browse/MTT-12118)

Jira ticket

https://jira.unity3d.com/browse/MTT-15569
https://jira.unity3d.com/browse/MTT-12118

Documentation

N/A

Testing & QA (How your changes can be verified during release Playtest)

Green CI

Up-port

Will do

Backports

N/A

@michalChrobot michalChrobot self-assigned this Aug 4, 2026
@michalChrobot michalChrobot changed the title Re-enabled ps5 and webgl ci: re-enable PS5 and Switch jobs + add WebGL PlayMode coverage Aug 4, 2026
Split the WebGL CI into a build phase and a run phase. webgl-build.yml
now exposes the built player as a dedicated 'players' artifact, and a new
webgl-test.yml run job consumes it and executes the PlayMode tests inside
Firefox on a GPU-backed Ubuntu agent (Unity::VM::GPU, rtx2080). The Firefox
browser flags are passed explicitly so UTR does not attempt to download the
browser from Stevedore.

The run job is wired into the Nightly and Weekly (QV) triggers only, not
into PR triggers, since WebGL failures are infrequent and the build is slow.
Runtime RuntimePlatform.WebGLPlayer exclusions are intentionally deferred to
be added reactively after the first real CI run.
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