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TheSuperHackers
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GeneralsGameCode
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feat(input): Implement SDL3 input and window management
GenCI
#8747:
Pull request
#2639
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feat(input): Implement SDL3 input and window management
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feat(input): Implement SDL3 input and window management
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feat(math): Route game logic math through WWMath with 3-mode deterministic support
GenCI
#8744:
Pull request
#2670
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Okladnoj
10m 38s
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bugfix(audio): Reapply Bink movie volume on first frame
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unify(w3ddisplay): Match Zero Hour texture bit depth in Generals
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refactor(gamestate): Decouple result handling from game state (#3000)
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refactor(ww3d2): Introduce IRenderBackend interface
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refactor(gamestate): Decouple result handling from game state
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bugfix(modulefactory): Fix mismatch caused by W3D module additions in…
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bugfix(shell): Prevent menu crashing by avoiding initializing layouts…
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tweak(scorch): Increase scorch buffers to 16-bit limit
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perf(particlesys): Batch same type particles to improve particle rendering performance by 15 - 30%
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fix(view): Adjust default camera height to compensate for screen aspect ratio
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feat(icu4c): Add ICU4C support to UTF8 string operations
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#8733:
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10m 33s
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bugfix(audio): Reapply Bink movie volume on first frame
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bugfix(shell): Prevent menu crashing by avoiding initializing layouts during teardown
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tweak(scorch): Increase scorch buffers to 16-bit limit
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tweak(Controlbar): Allow replay observer to view contained units if not following player
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feat(input): Implement SDL3 input and window management
GenCI
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feat(input): Implement SDL3 input and window management
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feat(input): Implement SDL3 input and window management
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feat(math): Route game logic math through WWMath with 3-mode deterministic support
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#8725:
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feat(build,vcpkg): Define FFMPEG as VCPKG feature, disabled by default
GenCI
#8724:
Pull request
#3184
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tsunamistate:ffmpeg-feature
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