feat: add street-lantern and treasure-chest showcase pieces - #154
Merged
Merged
Conversation
Named well/barrel/campfire/stall list is exhausted; this is the ROADMAP hanging-lantern silhouette prop with budgets fitted to the generated mesh. Signed-off-by: TMHSDigital <154358121+TMHSDigital@users.noreply.github.com> Co-authored-by: Cursor <cursoragent@cursor.com>
Companion ROADMAP silhouette prop: slatted open chest with iron bands; budgets fitted to the generated mesh. Signed-off-by: TMHSDigital <154358121+TMHSDigital@users.noreply.github.com> Co-authored-by: Cursor <cursoragent@cursor.com>
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
Named showcase list (stone-well, wooden-barrel, campfire, market-stall) is exhausted. This PR picks the ROADMAP silhouette pair:
street-lantern— hanging iron post lantern, brass collars, muntined amber cage, pyramidal rooftreasure-chest— hollow slatted chest, iron bands, corner brackets, lid cracked openShowcase count 5 → 7. Next backlog: GN terrain scatter, modular kit, then the newly restocked park bench / wheelbarrow.
Street lantern
Composes skills
mesh-editing-and-bmesh,bake-high-to-low,depsgraph-and-evaluated-data,engine-export-presets; snippetsbake_normal_high_to_low.py,setup_bake_target_image.py,lod_chain.py/decimate_to_budget.py,convex_hull_collider.py,export_preset_unity.py(copied, not imported).Exits (all three binaries): default 0,
--skip-decimate9 (LOD1 ratio 1.0),--nope2. Falsifier violates the LOD1 ratio budget. Two consecutive 5.2.1 defaults matched. Added smoke wall-clock: 1.93s / 1.36s / 1.61s (4.5.11 / 5.1.2 / 5.2.1). Still rendered on 5.2.1;check_framingfill y=0.817, nodeviation=.Treasure chest
Same composed skills/snippets.
Exits (all three binaries): default 0,
--skip-decimate9 (LOD1 ratio 1.0),--nope2. Falsifier violates the LOD1 ratio budget. Two consecutive 5.2.1 defaults matched. Added smoke wall-clock: 3.88s / 2.20s / 2.41s. Still rendered on 5.2.1;check_framingfill y=0.722, nodeviation=.DECIMATE COLLAPSE happened to match across series on both meshes; the gate is still a ratio band. glTF bytes differ by tens of bytes. Bake pixels are stochastic (
FINISHED+has_data).Evidence
Live run: budgets, default/falsifier/argparse exits, determinism pair, and 5.2.1 stills on
.scratch/blender-{4.5.11,5.1.2,5.2.1}-windows-x64/blender.exe(versions the binaries reported). Inspection only: gallery HTML alts/tags afterscripts/build_gallery.py.Test plan
--skip-decimate9 on 4.5.11, 5.1.2, 5.2.1--nopeexits 2 on all threeneeds-5.1via REST; wait 4.5 + 5.1 + 5.2 smoke plus SocketMade with Cursor