compatibilty for steam interface v9 - #1088
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…er steam api versions
… to bind, passing 0 makes it available to what srcds defines
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No crashes in a map playthrough. Server/client locally work. Connection to Steam servers work after a bit of hazzle: Server shows up in the Steam master server list as well: |
this is normally done by engine, but we need to redo it
BenLubar
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Sep 1, 2026
BenLubar
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Sep 1, 2026
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can delete steam_api.json; we don't need it |
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I think the most practical next step is to publish a Any beautification or structural cleanup can follow at a later time. |
BenLubar
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Sep 8, 2026
BenLubar
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Sep 8, 2026
BenLubar
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Sep 8, 2026
| @@ -38,7 +38,6 @@ void CRD_Infection_Deathmatch_Stats::OnUpdate( C_RD_HUD_VScript *pHUD ) | |||
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| if ( !m_bStatsRequested && SteamUserStats() ) | |||
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can probably remove this entire variable and the code that references it
BenLubar
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Sep 8, 2026
BenLubar
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Sep 8, 2026
this way, we can more easily switch back to older SteamApi if we encounter issues
…ewer steam api, since it will not work on older ones
mithrand0
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September 9, 2026 14:12
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This PR is a draft, a proof of concept. It fully works, but is probably not production quality. It probably is good enough for a alpha or beta test.
A lot still needs to be tested, but it seems promising. Findings below are with the latest Steam SDK 1.65:
Client
steam_api.dllServer
steam_api.dllrd_enable_workshop_itemWhat doesn't:
Summarized
I think it's promising, and surprisingly, joining lobbies works from both ends. Probably, once this is tested further, other issues arise, but all these should be in the game code itself.