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The v14 client asks for them itself with MESSENGER_GETREQUESTS right after init (packet 233 arrives immediately after MESSENGERINIT in a trace), so also pushing them from MESSENGERINIT delivered every pending request twice and the console showed duplicates.
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Every pending friend request showed up twice in the console.
MESSENGERINITpushes the pending requests itself (new MESSENGER_GETREQUESTS().handle(player, null)), and the v14 client then asks for them anyway withMESSENGER_GETREQUESTS(233) right after init. This removes the manual push and leaves the client-driven path.Related: #93.