More veteran abilities - #2369
Conversation
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if there're more vanilla or Phobos stuffs that you think should be added to Veteran/EliteAbilities please comment here |
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Sectorz in Discord wanted gap and psychic beacon range increase badly as a veteran ability. |
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You have Done the VeteranRange, Please I really need for CNCNET those 3 that left of the 4. Thanks in advance. [General] |
do you want a multiplier that increase these values in veteran/elite, or you want to directly grant units such abilities? |
Multiplier, like all others Veteran bonus. INI code[General]
VeteranGapRadiusInCells= 1.3
VeteranDetectDisguiseRange=1.2
VeteranPsychicDetectionRadius=1.2
VeteranRange=1.2
Exemple
;Allied Gap Generator Building
[GAGAP]
Trainable=yes :By spy intiltrate Construction Yard
VeteranAbilities=STRONGER,SELF_HEAL,GapRadiusInCells |
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@Coronia it ok for the 3 Tag replied to you above ? |
hard to say. The interaction between them and various things are harder to handle, and it's a bit anti-design to make abilities that can only be used by buildings which don't even have a weapon. Maybe I can take a look at the detect disguise thing first but not like it'll come out relatively soon |
What I gived you was a exemple that can be used by player on Map Mod Online. Because we planned to introduce a deeper Spy gameplay experience that need this Tag for make couple feature that Ares introduced already, working. Without this 3 tag we facing a wall in the project that we started on CnCnet. For have a Timelines ~ you think about what when you say "not relatively soon" ? Because they was needed already many week ago already 😓. Thanks younin advance for the Help. |
What kind of change is this?
Skip Changelog).Skip Changelog,Skip Docs).Skip Docs).Skip Changelog,Skip Docs,Skip Credits).Description
Weapon range adjustment on promotion
RANGEtoVeteranAbilitiesandEliteAbilitiesto adjust the weapon range of this TechnoType.ProjectileRangeof the weapon's projectile will also be affected ifProjectile.ApplyModifiersset to true.Tip
VeteranAbilitieskeep working at elite level, andEliteAbilitiesare added on top, matching how vanilla abilities accumulate.VeteranRangewill be applied to the range calculation. Values greater than1.0lengthen the range, values smaller than1.0shorten it, and1.0(the default) leaves it unchanged.In
rulesmd.ini:CRITIMMUNEto the TechnoTypes'VeteranAbilitiesandEliteAbilitiesto grant them immunity when promoting.CRITCHANCEtoVeteranAbilitiesandEliteAbilitiesto adjust the critical hit chance of this TechnoType.In
rulesmd.ini: