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* Read the side roster through one routine * Start a session node with nothing asked for * Record the start position a house was placed at * Seat a house at the start position it asked for * Let a session source seat the computer players * Apply a seat's alliances at house assignment * Judge whether a launch file can be played * Launch a client-driven skirmish from SPAWN.INI * Sit new comments beside the ones already there * Document launching a game from a client's file * Name the easiest difficulty what the game calls it * Fill a shortfall of start positions in one place * Bound the start positions by the players there can be
# Conflicts: # manual/data/command-adapters.yaml # manual/data/ini-read-exclusions.yaml
# Conflicts: # code/session.h
# Conflicts: # code/theme.cpp # tests/CMakeLists.txt
ZivDero
marked this pull request as ready for review
August 30, 2026 23:19
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Cumulative PR for CnCNet spawner support.
Covers -SPAWN for skirmish, campaign, LAN/tunnels, loading SP and MP games.
Does not cover various additional features (like observers).
Resolves #27, resolves #28, resolves #18.
Advances #10 and #11.