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Adding UI Support for custom driver mouses - #112

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viix0dev wants to merge 20 commits into
OpenMouse-Project:control-panelfrom
viix0dev:dev
Open

Adding UI Support for custom driver mouses#112
viix0dev wants to merge 20 commits into
OpenMouse-Project:control-panelfrom
viix0dev:dev

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Those UI edits will support the custom driver bridge mouses to have the same ui as HID mouses


Custom Driver Bridge: OpenMouse-Project/OpenMouse-Bridge#2

// reconnection, and recent device support, which have since grown further
// with the supported-device page and MX Master remap controls. Preview
// fixtures retain their separate allowance below; the measured aggregate
<<<<<<< HEAD
// the Attack Shark X11, unreachable over WebHID) and drives their DPI and
// polling. Measured aggregate after merging both lines of work.
".js": 614_000,
=======
// adds ~1.3 kB to the measured aggregate. Raised to 632 kB for the Attack
// Shark GearHub (0x25a7) protocol routed to 0x1d57 VID devices (+1.6 kB).
".js": 632_000,
>>>>>>> upstream/dev
saveBridgeBattery,
saveBridgeProfiles,
saveBridgeDefaultProfile,
<<<<<<< HEAD
<<<<<<< HEAD
setBridgeDriver,
type BridgeDevice,
=======
}, [checkBridge]);

const selectedGame = bridgeGamesList.find((game) => game.name === selectedGameName) ?? null;
=======

const selectedGame = bridgeGamesList.find((game) => game.name === selectedGameName) ?? null;
=======
>>>>>>> upstream/dev
path: `openmouse-game:${game.name}`,
},
device: { id: deviceId, name: status.name },
<<<<<<< HEAD
dpi: status.dpi || null,
pollingRateHz: status.pollingRateHz || null,
},
=======
},
=======
settings,
>>>>>>> upstream/dev
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2 participants