Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
9 changes: 9 additions & 0 deletions en/courses/18_Ray_tracing/00_Overview.adoc
Original file line number Diff line number Diff line change
Expand Up @@ -46,6 +46,15 @@ At the top of the C++ file, note the following variable:

At certain intervals, you will be instructed to update this variable and re-build to verify the effect of key changes, no need to write new code.

NOTE: `LAB_TASK_LEVEL` only gates setup on the *C++ side* (acceleration structure
building/binding, TLAS animation, and similar host-side scaffolding). It does not select or
switch shaders. Shadows, transparency, and reflections only appear once you've filled in the
corresponding `// TASKxx` sections in `38_ray_tracing.slang` yourself, following each chapter's
instructions - raising `LAB_TASK_LEVEL` alone won't change what you see on screen. If you'd
rather see the finished result first, `38_ray_tracing_complete.slang` is the reference solution;
copy it over `38_ray_tracing.slang` (the build always compiles the latter) to build the
fully-featured shader without writing any of the tasks.

== Chapters in this series

- xref:./00_Overview.adoc[Overview]
Expand Down
Loading