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Expand Up @@ -109,6 +109,12 @@ In this tutorial, we use Vulkan's dynamic rendering feature with vk::raii instea

=== Rendergraphs and Synchronization

NOTE: The rendergraph described in this section is an architectural pattern, not something
wired into the Simple Engine code in the attached examples. Treat the sections below as a
guide to a design you could add to the engine yourself, not a description of what
`attachments/simple_engine` currently does at runtime - the engine issues its render passes
directly, without going through a rendergraph abstraction.

A rendergraph is a higher-level abstraction that represents the entire rendering process as a directed acyclic graph (DAG), where nodes are render passes and edges represent dependencies between them. This approach offers several advantages over traditional render pass management:

==== What is a Rendergraph?
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