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12 changes: 10 additions & 2 deletions en/03_Drawing_a_triangle/00_Setup/00_Base_code.adoc
Original file line number Diff line number Diff line change
Expand Up @@ -309,7 +309,15 @@ Note that in this tutorial, this is the last time we'll have to do anything
in the cleanup() function. This code will never need to change again.

When you run the program now, you should see a window titled `Vulkan` show up
until the application is terminated by closing the window. Now that we have the
skeleton for the Vulkan application, let's xref:./01_Instance.adoc[create the first Vulkan object]!
until the application is terminated by closing the window.

NOTE: On Wayland, the compositor won't actually map (show) a window until its
first buffer has been presented. Since we haven't created a swapchain or drawn
anything yet, don't be surprised if no window appears at this point when
running under Wayland - that's expected, and it will show up once we get to
presenting images later in the tutorial. This is a Wayland-specific behavior;
X11 shows the window immediately, as described above.

Now that we have the skeleton for the Vulkan application, let's xref:./01_Instance.adoc[create the first Vulkan object]!

link:/attachments/00_base_code.cpp[C{pp} code]
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