Game Crashes while breaking MeBridge if Crafting sent by it is occurring on AE2 - #831
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zyxkad merged 3 commits intoSep 2, 2026
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…b linked to a crafting CPU crashes the server with: Ticking grid on end of server tick
…b linked to a crafting CPU crashes the server with: Ticking grid on end of server tick
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zyxkad
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What kind of change does this PR introduce? (Bug fix, feature, ...)
Bugfix
What is the current behavior? (You can also link to an open issue here)
If the MeBridge is destroyed while the AE2 System is working on a crafting sent by the MeBridge, the game crashes with
This error occurs because the MeBridge didn't register itself as service
What is the new behavior (if this is a feature change)?
The game simply don't crash, because .addService is added.
Does this PR introduce a breaking change? (What changes might users need to make in their scripts due to this PR?)
No, no changes in the matter of LUA Api
Other information:
The branch used for the fix is the most updated. If the fix has to occur on another branch, tell me i will cherry-pick the commit and submit the pull with the correct branch. If you need to replicate the issue you just simply create an AE2 Crafting network and run this code onto the CC:Tweak's computer
and while the crafting is going break the MeBridge