I build backend systems, APIs, automation tools and AI-powered applications using Python, FastAPI, Django, PostgreSQL, Redis and cloud infrastructure.
I also develop gameplay systems and technical prototypes with Godot and Unity, with a strong interest in software architecture, gameplay programming and reusable systems.
🌎 Based in Brazil · Available for remote opportunities 💼 Backend Engineering · AI Engineering · Game Development 🗣️ Advanced English
I work with LLMs, RAG, embeddings, agentic workflows, structured outputs, evaluation pipelines and AI integrations.
Gameplay systems, state machines, combat systems, abilities, AI, animation integration and reusable gameplay architecture.
Backend recommendation service built with FastAPI, Redis and LLM integrations.
- Redis-backed recommendation caching with 72h TTL
- Structured API layer for product/design recommendations
- Automated LLM-generated descriptions
- Reduced repetitive work for the Design team by approximately 2 hours per week
Generative AI system designed to extract and reason over complex structured information.
- Gemini-based extraction involving 110 structured fields
- Retrieval-Augmented Generation architecture
- Improved assertiveness from approximately 35% to 71%
Throughout my backend work I've built:
- REST APIs and internal services
- ETL and data pipelines
- Cloud integrations
- Web crawlers and automation systems
- PostgreSQL and Redis-backed applications
- Automated workflows that eliminated repetitive operational work
One automation initiative reduced approximately 4 hours of manual work per team every week.
3D action roguelite currently being developed in Godot.
I'm using the project to explore production-oriented gameplay architecture including:
- Ability System inspired by Unreal's GAS
- Attribute and Gameplay Tag systems
- Combat state machines
- Animation-driven hit detection
- Combo systems
- Hit confirm
- Knockback and knockdown
- Buffered global input system
- Enemy AI and Behavior Trees
- Production-ready AI agents
- LLM evaluation and tool-use workflows
- Model Context Protocol (MCP)
- Software engineering with AI-assisted development
- Advanced gameplay architecture in Godot
- Reusable systems inspired by Unreal GAS
Outside software, I'm passionate about games and good stories — books, movies, comics and everything that creates memorable worlds.
I'm particularly interested in projects where software engineering, AI and interactive systems intersect.




