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release: version packages (lockstep) - #424

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release: version packages (lockstep)#424
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This PR was opened by the Changesets release GitHub action. When you're ready to do a release, you can merge this and publish to npm yourself or setup this action to publish automatically. If you're not ready to do a release yet, that's fine, whenever you add more changesets to dev, this PR will be updated.

Releases

@chestnutlabs/gcode-preview-core@0.19.0

Minor Changes

  • #423 81690dc Thanks @sobechestnut-dev! - feat(renderer): setFeatureRoleVisible(role, visible) — show/hide a single feature role

    Toggle a FeatureRole on or off — e.g. hide Skirt/Brim to declutter a part preview, or isolate
    Support. Feature roles live per-segment inside the extrusion geometry (unlike the whole-chunk move-kind
    toggle), so hidden segments are collapsed to NaN positions and the GPU discards them; showing the role
    again restores the geometry byte-for-byte. Available on ToolpathRenderer and via
    GcodePreviewControls.setFeatureRoleVisible (a no-op on the 2D renderer). Additive and capability-gated:
    gate the UI on capabilities.featureRoles === 'known', like the feature colour mode; untouched geometry
    (no role hidden) is byte-identical. Also exports FeatureRoleValue from @chestnutlabs/toolpath-core.

Patch Changes

  • Updated dependencies [81690dc]:
    • @chestnutlabs/gcode-renderer-three@0.19.0
    • @chestnutlabs/toolpath-core@0.19.0
    • @chestnutlabs/gcode-parser@0.19.0
    • @chestnutlabs/gcode-renderer-2d@0.19.0

@chestnutlabs/gcode-renderer-three@0.19.0

Minor Changes

  • #423 81690dc Thanks @sobechestnut-dev! - feat(renderer): setFeatureRoleVisible(role, visible) — show/hide a single feature role

    Toggle a FeatureRole on or off — e.g. hide Skirt/Brim to declutter a part preview, or isolate
    Support. Feature roles live per-segment inside the extrusion geometry (unlike the whole-chunk move-kind
    toggle), so hidden segments are collapsed to NaN positions and the GPU discards them; showing the role
    again restores the geometry byte-for-byte. Available on ToolpathRenderer and via
    GcodePreviewControls.setFeatureRoleVisible (a no-op on the 2D renderer). Additive and capability-gated:
    gate the UI on capabilities.featureRoles === 'known', like the feature colour mode; untouched geometry
    (no role hidden) is byte-identical. Also exports FeatureRoleValue from @chestnutlabs/toolpath-core.

Patch Changes

  • Updated dependencies [81690dc]:
    • @chestnutlabs/toolpath-core@0.19.0
    • @chestnutlabs/gcode-colors@0.19.0

@chestnutlabs/toolpath-core@0.19.0

Minor Changes

  • #423 81690dc Thanks @sobechestnut-dev! - feat(renderer): setFeatureRoleVisible(role, visible) — show/hide a single feature role

    Toggle a FeatureRole on or off — e.g. hide Skirt/Brim to declutter a part preview, or isolate
    Support. Feature roles live per-segment inside the extrusion geometry (unlike the whole-chunk move-kind
    toggle), so hidden segments are collapsed to NaN positions and the GPU discards them; showing the role
    again restores the geometry byte-for-byte. Available on ToolpathRenderer and via
    GcodePreviewControls.setFeatureRoleVisible (a no-op on the 2D renderer). Additive and capability-gated:
    gate the UI on capabilities.featureRoles === 'known', like the feature colour mode; untouched geometry
    (no role hidden) is byte-identical. Also exports FeatureRoleValue from @chestnutlabs/toolpath-core.

@chestnutlabs/gcode-bgcode@0.19.0

Patch Changes

  • Updated dependencies [81690dc]:
    • @chestnutlabs/toolpath-core@0.19.0
    • @chestnutlabs/gcode-containers@0.19.0

@chestnutlabs/gcode-colors@0.19.0

Patch Changes

  • Updated dependencies [81690dc]:
    • @chestnutlabs/toolpath-core@0.19.0

@chestnutlabs/gcode-containers@0.19.0

Patch Changes

  • Updated dependencies [81690dc]:
    • @chestnutlabs/toolpath-core@0.19.0

@chestnutlabs/gcode-dialects@0.19.0

Patch Changes

  • Updated dependencies [81690dc]:
    • @chestnutlabs/toolpath-core@0.19.0

@chestnutlabs/gcode-model-renderer@0.19.0

Patch Changes

  • Updated dependencies [81690dc]:
    • @chestnutlabs/gcode-renderer-three@0.19.0
    • @chestnutlabs/toolpath-core@0.19.0
    • @chestnutlabs/gcode-containers@0.19.0

@chestnutlabs/gcode-parser@0.19.0

Patch Changes

  • Updated dependencies [81690dc]:
    • @chestnutlabs/toolpath-core@0.19.0
    • @chestnutlabs/gcode-bgcode@0.19.0
    • @chestnutlabs/gcode-containers@0.19.0
    • @chestnutlabs/gcode-dialects@0.19.0

@chestnutlabs/gcode-preview-element@0.19.0

Patch Changes

  • Updated dependencies [81690dc]:
    • @chestnutlabs/gcode-renderer-three@0.19.0
    • @chestnutlabs/gcode-preview-core@0.19.0
    • @chestnutlabs/toolpath-core@0.19.0
    • @chestnutlabs/gcode-parser@0.19.0

@chestnutlabs/gcode-preview-react@0.19.0

Patch Changes

  • Updated dependencies [81690dc]:
    • @chestnutlabs/gcode-renderer-three@0.19.0
    • @chestnutlabs/gcode-preview-core@0.19.0
    • @chestnutlabs/toolpath-core@0.19.0
    • @chestnutlabs/gcode-parser@0.19.0

@chestnutlabs/gcode-preview-svelte@0.19.0

Patch Changes

  • Updated dependencies [81690dc]:
    • @chestnutlabs/gcode-renderer-three@0.19.0
    • @chestnutlabs/gcode-preview-core@0.19.0
    • @chestnutlabs/toolpath-core@0.19.0
    • @chestnutlabs/gcode-parser@0.19.0

@chestnutlabs/gcode-preview-vue@0.19.0

Patch Changes

  • Updated dependencies [81690dc]:
    • @chestnutlabs/gcode-renderer-three@0.19.0
    • @chestnutlabs/gcode-preview-core@0.19.0
    • @chestnutlabs/toolpath-core@0.19.0
    • @chestnutlabs/gcode-parser@0.19.0

@chestnutlabs/gcode-renderer-2d@0.19.0

Patch Changes

  • Updated dependencies [81690dc]:
    • @chestnutlabs/toolpath-core@0.19.0
    • @chestnutlabs/gcode-colors@0.19.0

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