release: version packages (lockstep) - #424
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This PR was opened by the Changesets release GitHub action. When you're ready to do a release, you can merge this and publish to npm yourself or setup this action to publish automatically. If you're not ready to do a release yet, that's fine, whenever you add more changesets to dev, this PR will be updated.
Releases
@chestnutlabs/gcode-preview-core@0.19.0
Minor Changes
#423
81690dcThanks @sobechestnut-dev! - feat(renderer):setFeatureRoleVisible(role, visible)— show/hide a single feature roleToggle a
FeatureRoleon or off — e.g. hideSkirt/Brimto declutter a part preview, or isolateSupport. Feature roles live per-segment inside the extrusion geometry (unlike the whole-chunk move-kindtoggle), so hidden segments are collapsed to NaN positions and the GPU discards them; showing the role
again restores the geometry byte-for-byte. Available on
ToolpathRendererand viaGcodePreviewControls.setFeatureRoleVisible(a no-op on the 2D renderer). Additive and capability-gated:gate the UI on
capabilities.featureRoles === 'known', like the feature colour mode; untouched geometry(no role hidden) is byte-identical. Also exports
FeatureRoleValuefrom@chestnutlabs/toolpath-core.Patch Changes
81690dc]:@chestnutlabs/gcode-renderer-three@0.19.0
Minor Changes
#423
81690dcThanks @sobechestnut-dev! - feat(renderer):setFeatureRoleVisible(role, visible)— show/hide a single feature roleToggle a
FeatureRoleon or off — e.g. hideSkirt/Brimto declutter a part preview, or isolateSupport. Feature roles live per-segment inside the extrusion geometry (unlike the whole-chunk move-kindtoggle), so hidden segments are collapsed to NaN positions and the GPU discards them; showing the role
again restores the geometry byte-for-byte. Available on
ToolpathRendererand viaGcodePreviewControls.setFeatureRoleVisible(a no-op on the 2D renderer). Additive and capability-gated:gate the UI on
capabilities.featureRoles === 'known', like the feature colour mode; untouched geometry(no role hidden) is byte-identical. Also exports
FeatureRoleValuefrom@chestnutlabs/toolpath-core.Patch Changes
81690dc]:@chestnutlabs/toolpath-core@0.19.0
Minor Changes
#423
81690dcThanks @sobechestnut-dev! - feat(renderer):setFeatureRoleVisible(role, visible)— show/hide a single feature roleToggle a
FeatureRoleon or off — e.g. hideSkirt/Brimto declutter a part preview, or isolateSupport. Feature roles live per-segment inside the extrusion geometry (unlike the whole-chunk move-kindtoggle), so hidden segments are collapsed to NaN positions and the GPU discards them; showing the role
again restores the geometry byte-for-byte. Available on
ToolpathRendererand viaGcodePreviewControls.setFeatureRoleVisible(a no-op on the 2D renderer). Additive and capability-gated:gate the UI on
capabilities.featureRoles === 'known', like the feature colour mode; untouched geometry(no role hidden) is byte-identical. Also exports
FeatureRoleValuefrom@chestnutlabs/toolpath-core.@chestnutlabs/gcode-bgcode@0.19.0
Patch Changes
81690dc]:@chestnutlabs/gcode-colors@0.19.0
Patch Changes
81690dc]:@chestnutlabs/gcode-containers@0.19.0
Patch Changes
81690dc]:@chestnutlabs/gcode-dialects@0.19.0
Patch Changes
81690dc]:@chestnutlabs/gcode-model-renderer@0.19.0
Patch Changes
81690dc]:@chestnutlabs/gcode-parser@0.19.0
Patch Changes
81690dc]:@chestnutlabs/gcode-preview-element@0.19.0
Patch Changes
81690dc]:@chestnutlabs/gcode-preview-react@0.19.0
Patch Changes
81690dc]:@chestnutlabs/gcode-preview-svelte@0.19.0
Patch Changes
81690dc]:@chestnutlabs/gcode-preview-vue@0.19.0
Patch Changes
81690dc]:@chestnutlabs/gcode-renderer-2d@0.19.0
Patch Changes
81690dc]: