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Copy pathlocal.props.example
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22 lines (18 loc) · 1.04 KB
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<Project>
<!-- Example on how local.props may look like -->
<PropertyGroup>
<GodotRoot>C:\Programs\Megadot</GodotRoot>
<GodotPath>$(GodotRoot)\MegaDot_v4.5.1-stable_mono_win64.exe</GodotPath>
<AssetSourcePath>D:\StS2-Decomp</AssetSourcePath>
<SteamLibraryPath>C:\Steam\steamapps</SteamLibraryPath>
<Sts2WorkshopDir>$(SteamLibraryPath)\workshop\content\2868840</Sts2WorkshopDir>
<!-- Set to true to build against your local BaseLib or the Workshop copy instead of Nuget version-->
<!-- Local takes priority over Workshop-->
<UseLocalBaseLib>false</UseLocalBaseLib>
<UseWorkshopBaseLib>false</UseWorkshopBaseLib>
<LocalBaseLibPath>$(ModsPath)\BaseLib\BaseLib.dll</LocalBaseLibPath>
<WorkshopBaseLibPath>$(Sts2WorkshopDir)/3737335127/BaseLib/BaseLib.dll</WorkshopBaseLibPath>
<!-- Should the files be copies into the mods folder the Godot editor-player will read? -->
<CopyToGodotMods>true</CopyToGodotMods>
</PropertyGroup>
</Project>