Hi! I'd like to request support for Axis & Allies RTS (2004, TimeGate Studios / Atari, PC).
Most of the stack already works against OpenSpy via hosts redirects — login, chat and the room
list are all fine. The only thing missing is game-specific data, which keeps the game from
hosting. I've done the legwork below, hopefully it saves you time.
Game identifiers
|
|
| gamename |
aarts (demo: aartsd) |
| secret key |
tR3b8h (from the public gslist.cfg) |
| GameSpy Product ID |
10318 |
| GameSpy Game ID |
868 |
| Namespace |
1 |
| Query port |
8850 |
| Host port |
7290 |
(Product ID / Game ID / namespace come from the game's own AVars_AA.tgi config file.)
What already works
With the hosts entries below, using an account created at https://account.openspy.net with a
profile in namespace 1:
- gpcm login — works (the game logs in with uniquenick)
- peerchat — works: chat is functional, player list populates, rooms
Main and
Tournament are listed correctly
- server browser — the TCP connection to
aarts.ms0.gamespy.com:28910 establishes
What doesn't work
The in-game Create (host) button stays permanently disabled. Its tooltip is set at runtime
and reads:
Please wait while retrieving official map list
(the string is ui_gamespy_waiting_on_official_maps in the game's strings_rtse.tgi)
The game never completes retrieval, so hosting is never enabled. Joining is unaffected in
principle, but with no one able to host there is nothing to join.
Worth noting: the game's config has
GameSpyRatedMapsURL = http://sdkdev.gamespy.com/games/aarts/web/maps.txt
GameSpyRankURL = http://sdkdev.gamespy.com/games/aarts/web/ranks.txt
but I verified the game issues no HTTP request at all at that point — I redirected
sdkdev.gamespy.com to a local web server serving those exact paths and it received zero
requests. So the official map list appears to be requested over one of the GameSpy connections
rather than over HTTP.
Evidence
netstat on the game process while sitting in the lobby:
Established 134.122.16.249:28910 (master / server browser, x2)
Established 167.99.14.87:6667 (peerchat)
Established 157.230.90.177:29900 (gpcm)
hosts entries in use:
157.230.90.177 gpcm.gamespy.com
157.230.90.177 gpsp.gamespy.com
167.99.14.87 peerchat.gamespy.com
134.122.16.249 aarts.master.gamespy.com
134.122.16.249 aarts.available.gamespy.com
134.122.16.249 aarts.ms0.gamespy.com (ms0 through ms9)
167.99.14.87 natneg1.gamespy.com
157.230.90.177 natneg2.gamespy.com
167.99.14.87 motd.gamespy.com
157.230.90.177 gamestats.gamespy.com
Note the game uses the %s.ms%d.gamespy.com pattern for the server browser, which is easy to
miss when writing a redirect list.
Request
Could aarts (and aartsd) be registered so the game-specific queries are served? I'm happy to
run any tests, capture packets, or try patches — I have the game installed and working, and can
reproduce the issue reliably.
Thanks for keeping these games alive.
Hi! I'd like to request support for Axis & Allies RTS (2004, TimeGate Studios / Atari, PC).
Most of the stack already works against OpenSpy via hosts redirects — login, chat and the room
list are all fine. The only thing missing is game-specific data, which keeps the game from
hosting. I've done the legwork below, hopefully it saves you time.
Game identifiers
aarts(demo:aartsd)tR3b8h(from the publicgslist.cfg)(Product ID / Game ID / namespace come from the game's own
AVars_AA.tgiconfig file.)What already works
With the hosts entries below, using an account created at https://account.openspy.net with a
profile in namespace 1:
MainandTournamentare listed correctlyaarts.ms0.gamespy.com:28910establishesWhat doesn't work
The in-game Create (host) button stays permanently disabled. Its tooltip is set at runtime
and reads:
(the string is
ui_gamespy_waiting_on_official_mapsin the game'sstrings_rtse.tgi)The game never completes retrieval, so hosting is never enabled. Joining is unaffected in
principle, but with no one able to host there is nothing to join.
Worth noting: the game's config has
but I verified the game issues no HTTP request at all at that point — I redirected
sdkdev.gamespy.comto a local web server serving those exact paths and it received zerorequests. So the official map list appears to be requested over one of the GameSpy connections
rather than over HTTP.
Evidence
netstaton the game process while sitting in the lobby:hosts entries in use:
Note the game uses the
%s.ms%d.gamespy.compattern for the server browser, which is easy tomiss when writing a redirect list.
Request
Could
aarts(andaartsd) be registered so the game-specific queries are served? I'm happy torun any tests, capture packets, or try patches — I have the game installed and working, and can
reproduce the issue reliably.
Thanks for keeping these games alive.