Procedure SetTexSpace2DRadius sets the radius of the referenced texture space for applicable mapping types.
PROCEDURE SetTexSpace2DRadius(
textureSpace : HANDLE;
radius : REAL);def vs.SetTexSpace2DRadius(textureSpace, radius):
return None| Name | Type | Description |
|---|---|---|
| textureSpace | HANDLE | Handle to texture space. |
| radius | REAL | Radius of texture space. |
For applicable mapping types, sets the radius of the texture space.
Note: SetTexMapXXX routines replace the older SetTexSpaceXXX routines. It is recommended that all developers transition to the newer versions.
BEGIN
SetTexSpaceKind(temp2_h, 1);
SetTexSpace2DRadius(temp2_h, JoistMapRadius);
END;
tmpReal := GetTexSpace2DRadius( wallTextureSpace );
SetTexSpace2DRadius( objTextureSpace, tmpReal );import vs
# Procedure SetTexSpace2DRadius sets the radius of the referenced texture
# space for applicable mapping types.
textureSpace = vs.FSActLayer() # handle to the first selected object on the active layer
radius = 1.0
vs.SetTexSpace2DRadius(textureSpace, radius)Availability: from VectorWorks8.0