Procedure SetTexSpace2DOffset sets the 2D offset for the referenced texture space in real-world inches.
PROCEDURE SetTexSpace2DOffset(
textureSpace : HANDLE;
offsetU : REAL;
offsetV : REAL);def vs.SetTexSpace2DOffset(textureSpace, offsetU, offsetV):
return None| Name | Type | Description |
|---|---|---|
| textureSpace | HANDLE | Handle to texture space. |
| offsetU | REAL | Texture offset U component. |
| offsetV | REAL | Texture offset V component. |
Sets the 2D offset for this texture space in real-world inches.
Note: SetTexMapXXX routines replace the older SetTexSpaceXXX routines. It is recommended that all developers transition to the newer versions.
END;
SetTexSpaceStartCap( temp2_h, JoistMapStartCap);
SetTexSpaceEndCap ( temp2_h, JoistMapEndCap);
SetTexSpace2DScale(temp2_h, JoistMapScale);
SetTexSpace2DOffset(temp2_h, JoistMapHorOffset, JoistMapVertOffset );
SetTexSpace2DRot(temp2_h , JoistMapRotation);
GetTexSpace2DOffset( wallTextureSpace, uOffset, vOffset );
SetTexSpace2DOffset( objTextureSpace, uOffset, vOffset );
SetTexSpace2DOffset(hTextureSpace, (VirtScrnWdth*moveimh)+ImageXShift, (VirtScrnHeight*moveimv)+ImageZShift);import vs
# Procedure SetTexSpace2DOffset sets the 2D offset for the referenced texture
# space in real-world inches.
textureSpace = vs.FSActLayer() # handle to the first selected object on the active layer
offsetU = 0.0
offsetV = 0.0
vs.SetTexSpace2DOffset(textureSpace, offsetU, offsetV)Availability: from VectorWorks8.0