Procedure SetTexBitRepHoriz sets the horizontal repeat flag for the referenced texture bitmap.
PROCEDURE SetTexBitRepHoriz(
textureBitmap : HANDLE;
repeatHoriz : BOOLEAN);def vs.SetTexBitRepHoriz(textureBitmap, repeatHoriz):
return None| Name | Type | Description |
|---|---|---|
| textureBitmap | HANDLE | Handle to texture bitmap. |
| repeatHoriz | BOOLEAN | Horizontal tiling setting. |
Sets the texture bitmap attribute to specify that it should repeat horizontally.
BEGIN
textureBitmap := CreateTextureBitmapN(shaderRecord);
SetTexBitRepHoriz(textureBitmap, FALSE);
SetTexBitRepVert(textureBitmap, FALSE);
IF textureBitmap <> NIL THEN
BEGIN
SetName(TextureHand,TextureName);import vs
# Procedure SetTexBitRepHoriz sets the horizontal repeat flag for the
# referenced texture bitmap.
textureBitmap = vs.FSActLayer() # handle to the first selected object on the active layer
repeatHoriz = True
vs.SetTexBitRepHoriz(textureBitmap, repeatHoriz)Availability: from VectorWorks8.0