Procedure SetTexBitPaintNode sets the paint node of the referenced texture bitmap.
PROCEDURE SetTexBitPaintNode(
textureBitmap : HANDLE;
paintNode : HANDLE);def vs.SetTexBitPaintNode(textureBitmap, paintNode):
return None| Name | Type | Description |
|---|---|---|
| textureBitmap | HANDLE | Handle to texture bitmap. |
| paintNode | HANDLE | Paint node for texture bitmap. |
Sets the texture bitmap's image paint node
SetTexBitPaintNode(textureBitmap, paintNode);import vs
# Procedure SetTexBitPaintNode sets the paint node of the referenced texture
# bitmap.
textureBitmap = vs.FSActLayer() # handle to the first selected object on the active layer
paintNode = vs.NextSObj(vs.FSActLayer()) # handle to the next selected object
vs.SetTexBitPaintNode(textureBitmap, paintNode)SetTexBitPaintNode is obsolete as of VectorWorks12.0
Availability: from VectorWorks8.0