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SetTexBitPaintNode

Description

Procedure SetTexBitPaintNode sets the paint node of the referenced texture bitmap.

PROCEDURE SetTexBitPaintNode(
				textureBitmap : HANDLE;
				paintNode     : HANDLE);
def vs.SetTexBitPaintNode(textureBitmap, paintNode):
    return None

Parameters

Name Type Description
textureBitmap HANDLE Handle to texture bitmap.
paintNode HANDLE Paint node for texture bitmap.

Remarks

Sets the texture bitmap's image paint node

Examples

SetTexBitPaintNode(textureBitmap, paintNode);
import vs

# Procedure SetTexBitPaintNode sets the paint node of the referenced texture
# bitmap.
textureBitmap = vs.FSActLayer()  # handle to the first selected object on the active layer
paintNode = vs.NextSObj(vs.FSActLayer())  # handle to the next selected object

vs.SetTexBitPaintNode(textureBitmap, paintNode)

Version

SetTexBitPaintNode is obsolete as of VectorWorks12.0

Availability: from VectorWorks8.0

Category