Procedure SetTexBFeatureStart sets the "feature startpoint" of the referenced texture bitmap. The point is expressed in pixels from the top left corner of the bitmap.
PROCEDURE SetTexBFeatureStart(
textureBitmap : HANDLE;
featureStartX : INTEGER;
featureStartY : INTEGER);def vs.SetTexBFeatureStart(textureBitmap, featureStartX, featureStartY):
return None| Name | Type | Description |
|---|---|---|
| textureBitmap | HANDLE | Handle to texture bitmap. |
| featureStartX | INTEGER | X coordinate of feature start point. |
| featureStartY | INTEGER | Y coordinate of feature start point. |
X and y are in paint node pixels from top left
SetTexBFeatureStart(textureBitmap, 1, 2);import vs
# Procedure SetTexBFeatureStart sets the "feature startpoint" of
# the referenced texture bitmap.
textureBitmap = vs.FSActLayer() # handle to the first selected object on the active layer
featureStartX = 1
featureStartY = 2
vs.SetTexBFeatureStart(textureBitmap, featureStartX, featureStartY)Availability: from VectorWorks8.0