Sets the current OpenGL rendering preferences from data passed in.
PROCEDURE SetOpenGLPrefs(
VAR useTextures : BOOLEAN;
VAR tessellationDetail : INTEGER;
VAR useNURBS : BOOLEAN);def vs.SetOpenGLPrefs():
return (useTextures, tessellationDetail, useNURBS)| Name | Type | Description |
|---|---|---|
| useTextures | BOOLEAN | |
| tessellationDetail | INTEGER | |
| useNURBS | BOOLEAN |
No longer a valid function, needs updating. (MF - Nov 11, 2015)
SetOpenGLPrefs(TRUE, 1, FALSE);import vs
# Sets the current OpenGL rendering preferences from data passed in.
useTextures, tessellationDetail, useNURBS = vs.SetOpenGLPrefs()
vs.Message('SetOpenGLPrefs returned: ' + str((useTextures, tessellationDetail, useNURBS)))Availability: from Vectorworks 2014