Procedure GetTexSpaceOrientV returns the vector that describes the v-axis of the referenced texture (from world space to texture space).
PROCEDURE GetTexSpaceOrientV(
textureSpace : HANDLE;
VAR vXAxis : REAL;
VAR vYAxis : REAL;
VAR vZAxis : REAL);def vs.GetTexSpaceOrientV(textureSpace):
return (vXAxis, vYAxis, vZAxis)| Name | Type | Description |
|---|---|---|
| textureSpace | HANDLE | Handle to texture space. |
| vXAxis | REAL | Returns v-axis vector X component. |
| vYAxis | REAL | Returns v-axis vector Y component. |
| vZAxis | REAL | Returns v-axis vector Z component. |
Returns the vector that describes the v-axis of the texture (from world space to texture space)
GetTexSpaceOrientV( wallTextureSpace, xAxis, yAxis, zAxis );
SetTexSpaceOrientW( objTextureSpace, xAxis, yAxis, zAxis );import vs
# Procedure GetTexSpaceOrientV returns the vector that describes the v-axis
# of the referenced texture (from world space to texture space).
textureSpace = vs.FSActLayer() # handle to the first selected object on the active layer
vXAxis, vYAxis, vZAxis = vs.GetTexSpaceOrientV(textureSpace)
vs.Message('GetTexSpaceOrientV returned: ' + str((vXAxis, vYAxis, vZAxis)))Availability: from VectorWorks8.0