Function GetTexBitPaintNode returns the paint node of the referenced texture bitmap.
FUNCTION GetTexBitPaintNode(textureBitmap : HANDLE): HANDLE;def vs.GetTexBitPaintNode(textureBitmap):
return HANDLE| Name | Type | Description |
|---|---|---|
| textureBitmap | HANDLE | Handle to texture bitmap. |
Returns the paint node that contains the texture bitmap's image bits
resultH := GetTexBitPaintNode(textureBitmap);import vs
# Function GetTexBitPaintNode returns the paint node of the referenced
# texture bitmap.
textureBitmap = vs.FSActLayer() # handle to the first selected object on the active layer
objHandle = vs.GetTexBitPaintNode(textureBitmap)
if objHandle is not None:
vs.Message('Created object handle: ' + str(objHandle))GetTexBitPaintNode is obsolete as of VectorWorks12.0
Availability: from VectorWorks8.0