Procedure GetTexBFeatureEnd returns the "feature endpoint" of the referenced texture bitmap. The point is expressed in pixels from the top left corner of the bitmap.
PROCEDURE GetTexBFeatureEnd(
textureBitmap : HANDLE;
VAR featureEndX : INTEGER;
VAR featureEndY : INTEGER);def vs.GetTexBFeatureEnd(textureBitmap):
return (featureEndX, featureEndY)| Name | Type | Description |
|---|---|---|
| textureBitmap | HANDLE | Handle to texture bitmap. |
| featureEndX | INTEGER | Returns X coordinate of feature end point. |
| featureEndY | INTEGER | Returns Y coordinate of feature end point. |
X and y are in paint node pixels from top left
GetTexBFeatureEnd(textureBitmap, 1, 2);import vs
# Procedure GetTexBFeatureEnd returns the "feature endpoint" of the
# referenced texture bitmap.
textureBitmap = vs.FSActLayer() # handle to the first selected object on the active layer
featureEndX, featureEndY = vs.GetTexBFeatureEnd(textureBitmap)
vs.Message('GetTexBFeatureEnd returned: ' + str((featureEndX, featureEndY)))Availability: from VectorWorks8.0