Function GetClUseTexture returns whether a classes' texture attributes will be used at object creation.
FUNCTION GetClUseTexture(className : STRING): BOOLEAN;def vs.GetClUseTexture(className):
return BOOLEAN| Name | Type | Description |
|---|---|---|
| className | STRING | Class name. |
Returns whether the class is set to use its texture attributes at object creation.
Respective SetClUseTexture.
LandruTextureByClass := ((AssignedClGlbTxtr <> 0) & (GetClUseTexture(Concat(TestClass))));
IF (NOT(GetPref(531)))&((NOT ((gClassFFLegs<>'')&(gClassFFLegs<>' ')))|(((gClassFFLegs<>'')&(gClassFFLegs<>' '))&(NOT GetClUseTexture(wrkClsLegs)))) THEN
BEGIN
LegAlumHnd := GetObject(intTnmvsSilSatTexture);
IF (LegAlumHnd <> NIL) THEN
BEGIN
IF (GetTypeN(LegAlumHnd) = 97) THEN LegTextIndex := Name2Index(intTnmvsSilSatTexture)
ELSEimport vs
# Function GetClUseTexture returns whether a classes' texture attributes will
# be used at object creation.
className = 'None'
ok = vs.GetClUseTexture(className)
if ok:
vs.Message('GetClUseTexture succeeded')
else:
vs.Message('GetClUseTexture failed')Availability: from VectorWorks8.0