Runs an edit shader dialog layout.
PROCEDURE GS_EdSh_RunDialog(
VAR userHitOK : BOOLEAN;
libraryDataPtr : LONGINT);def vs.GS_EdSh_RunDialog(libraryDataPtr):
return userHitOK| Name | Type | Description |
|---|---|---|
| userHitOK | BOOLEAN | |
| libraryDataPtr | LONGINT |
GS_EdSh_RunDialog(TRUE, 1);import vs
# Runs an edit shader dialog layout.
libraryDataPtr = 1
result = vs.GS_EdSh_RunDialog(libraryDataPtr)Availability: from Vectorworks 2014