Adds menu items to a popup in an edit shader dialog.
PROCEDURE GS_EdSh_PopulateMenu(
itemID : LONGINT;
numStrings : LONGINT;
cStringsArray : LONGINT;
libraryDataPtr : LONGINT);def vs.GS_EdSh_PopulateMenu(itemID, numStrings, cStringsArray, libraryDataPtr):
return None| Name | Type | Description |
|---|---|---|
| itemID | LONGINT | |
| numStrings | LONGINT | |
| cStringsArray | LONGINT | |
| libraryDataPtr | LONGINT |
GS_EdSh_PopulateMenu(1, 2, 3, 10);import vs
# Adds menu items to a popup in an edit shader dialog.
itemID = 1
numStrings = 5
cStringsArray = 2
libraryDataPtr = 3
vs.GS_EdSh_PopulateMenu(itemID, numStrings, cStringsArray, libraryDataPtr)Availability: from Vectorworks 2014