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GS_EdSh_PopulateMenu

Description

Adds menu items to a popup in an edit shader dialog.

PROCEDURE GS_EdSh_PopulateMenu(
				itemID         : LONGINT;
				numStrings     : LONGINT;
				cStringsArray  : LONGINT;
				libraryDataPtr : LONGINT);
def vs.GS_EdSh_PopulateMenu(itemID, numStrings, cStringsArray, libraryDataPtr):
    return None

Parameters

Name Type Description
itemID LONGINT
numStrings LONGINT
cStringsArray LONGINT
libraryDataPtr LONGINT

Examples

GS_EdSh_PopulateMenu(1, 2, 3, 10);
import vs

# Adds menu items to a popup in an edit shader dialog.
itemID = 1
numStrings = 5
cStringsArray = 2
libraryDataPtr = 3

vs.GS_EdSh_PopulateMenu(itemID, numStrings, cStringsArray, libraryDataPtr)

Version

Availability: from Vectorworks 2014

Category