Creates a dialog layout for editing a shader's parameter values.
PROCEDURE GS_EdSh_ConstructLayout(
shaderNameCStr : LONGINT;
paramsPtr : LONGINT;
VAR libraryDataPtr : LONGINT);def vs.GS_EdSh_ConstructLayout(shaderNameCStr, paramsPtr):
return libraryDataPtr| Name | Type | Description |
|---|---|---|
| shaderNameCStr | LONGINT | |
| paramsPtr | LONGINT | |
| libraryDataPtr | LONGINT |
GS_EdSh_ConstructLayout(1, 2, 3);import vs
# Creates a dialog layout for editing a shader's parameter values.
shaderNameCStr = 'Example'
paramsPtr = 1
result = vs.GS_EdSh_ConstructLayout(shaderNameCStr, paramsPtr)Availability: from Vectorworks 2014