diff --git a/docs/gallery/assets/tavern-stool-hero.webp b/docs/gallery/assets/tavern-stool-hero.webp index ce7aad9..d59703a 100644 Binary files a/docs/gallery/assets/tavern-stool-hero.webp and b/docs/gallery/assets/tavern-stool-hero.webp differ diff --git a/docs/gallery/assets/treasure-chest-hero.webp b/docs/gallery/assets/treasure-chest-hero.webp index 8bbeffc..a83ab3c 100644 Binary files a/docs/gallery/assets/treasure-chest-hero.webp and b/docs/gallery/assets/treasure-chest-hero.webp differ diff --git a/docs/gallery/index.html b/docs/gallery/index.html index 93257e4..3ec19a1 100644 --- a/docs/gallery/index.html +++ b/docs/gallery/index.html @@ -953,12 +953,12 @@

street-lantern

- treasure-chest — A procedural slatted treasure chest through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API contract. + treasure-chest — A procedural iron-bound chest with a lofted barrel-vault lid, U-wrap bands, and hinge knuckles through UVs, bake, LOD, collider, and Unity glTF, asserting…

treasure-chest

-

A procedural slatted treasure chest through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API contract.

-

witnesses Recomputed: 5724 tris, two materials with 180 metal faces, UVs in 0..1 with zero AABB overlap, outer AABB 0.776×0.549×0.631 m, LOD ratios in band, convex collider 138 tris, non-empty glTF. --skip-decimate exits 9 on the LOD1 ratio budget.

+

A procedural iron-bound chest with a lofted barrel-vault lid, U-wrap bands, and hinge knuckles through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API contract.

+

witnesses Recomputed: 3852 tris, two materials with 1608 wood and 318 metal faces, UVs in 0..1 with zero AABB overlap, outer AABB 0.764×0.542×0.691 m, LOD ratios in band, convex collider 176 tris, non-empty glTF. Hygiene all zero, four feet at zmin 0, lid-knuckle to hinge barrel 7 mm, band-wall gap 0. --float-hinge exits 17 on the hinge join; --narrow-bands exits 18 on the band seat.

View example
@@ -1129,12 +1129,12 @@

wall-torch

- tavern-stool — A procedural tavern stool with a round seat, turned splayed legs, stretchers, and iron ferrules through UVs, bake, LOD, collider, and Unity glTF, asserting… + tavern-stool — A procedural tavern stool with a lathed seat, turned splayed legs, tenoned stretchers, and iron ferrule cups through UVs, bake, LOD, collider, and Unity glTF…

tavern-stool

-

A procedural tavern stool with a round seat, turned splayed legs, stretchers, and iron ferrules through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API contract.

-

witnesses Recomputed: 5396 tris, two materials with 2542 wood and 40 metal faces, UVs in 0..1 with zero AABB overlap, outer AABB 0.309×0.309×0.467 m, LOD ratios in band, convex collider 96 tris, non-empty glTF. --skip-decimate exits 9 on the LOD1 ratio budget.

+

A procedural tavern stool with a lathed seat, turned splayed legs, tenoned stretchers, and iron ferrule cups through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API contract.

+

witnesses Recomputed: 2528 tris, two materials with 1168 wood and 256 metal faces, UVs in 0..1 with zero AABB overlap, outer AABB 0.340×0.340×0.470 m, LOD ratios in band, convex collider 396 tris, non-empty glTF. Hygiene all zero, four ferrule cups at zmin 0, stretcher-leg gap 0, ferrule clearance −1.25 mm. --float-stretchers exits 17 on the stretcher join; --pipe-ferrule exits 18 on the ferrule bite band.

View example
diff --git a/docs/gallery/tavern-stool/index.html b/docs/gallery/tavern-stool/index.html index 13a993d..90b0405 100644 --- a/docs/gallery/tavern-stool/index.html +++ b/docs/gallery/tavern-stool/index.html @@ -4,18 +4,18 @@ tavern-stool — Examples — Blender Developer Tools - + - + - +