diff --git a/showcase/README.md b/showcase/README.md
new file mode 100644
index 0000000..cf414f6
--- /dev/null
+++ b/showcase/README.md
@@ -0,0 +1,69 @@
+# Showcase
+
+Budget-conformance props. **Not examples.**
+
+An example witnesses one API contract and carries a falsifier that makes a
+real assertion fail. A recognizable crate witnesses no API contract.
+Forcing one into `examples/` produces a vacuous check. Showcase pieces
+assert that generated geometry meets **declared asset budgets**.
+
+"It rendered without error" is not an assertion. A tolerance so wide
+nothing can violate it is not an assertion.
+
+This directory is a sibling of `examples/`, not nested under it. The
+manifest key is `showcase`. Counts are separate from the example total.
+
+## Conventions
+
+Every piece is a directory `showcase//` with a script, a README that
+includes an exit-code table, a falsifier, a `catalog.json` row, a gallery
+entry in `showcase/gallery.json`, and a rendered still.
+
+- **Deterministic.** Fixed seed (or no RNG). Identical output across runs
+ on the same binary, and across Blender 4.5, 5.1, and 5.2. If a value
+ legitimately cannot match across versions, the piece README names it,
+ states a tolerance, and justifies it. DECIMATE COLLAPSE triangle counts
+ are the usual suspect — prefer ratio bands, not exact counts.
+- **Budgets declared** in the script as named constants and documented in
+ the piece README. Suggested axes: triangle count, material count, UV
+ bounds, bounding-box dimensions, LOD ratios, collider triangle ceiling,
+ export file written.
+- **Assertions recompute** those budgets from the generated result. They
+ never restate constants the script set (`if n == DECLARED` where `n` was
+ assigned `DECLARED` is not a check).
+- **Falsifier** breaks one pipeline stage so a **named** budget fails and
+ the piece exits its documented code. Prove default and falsifier on
+ 4.5.11, 5.1.2, and 5.2.1.
+- **Exit codes** are file-local: `0` success, argparse `2`, `3` and above
+ in check order. `9` is legal. FATAL `sys.exit(1)` is a crash, never a
+ named check.
+- **Rendered still and gallery entry.** Showcase pieces are visual by
+ definition. The pathology / sidecar exemption does not apply. Call
+ `examples/gallery_framing.check_framing` on the `--output` path only.
+ Do not pass `deviation=`. Do not move or modify `gallery_framing.py` —
+ import it by resolving the repo root (see the shipping-crate script).
+- **Composition.** The README names which shipped skills and snippets the
+ piece composes. Duplicated helpers stay inlined or copied; showcase
+ scripts do not import snippets as a package.
+
+## Layout
+
+```text
+showcase/
+ README.md # this file
+ gallery.json # this tree's gallery index (pieces[])
+ /
+ .py
+ README.md
+ preview.webp
+```
+
+Hero stills live at `docs/gallery/assets/-hero.webp` like examples.
+`scripts/build_gallery.py` merges `showcase/gallery.json` into the same
+`docs/gallery/` site as examples, tagged `showcase`.
+
+## Smoke
+
+`tests/smoke/catalog.json` takes opaque script paths. A showcase row is
+enough; `blender-smoke.yml` has no path filter and runs the whole catalog
+on every PR. Measure wall-clock before adding the next piece.
diff --git a/showcase/gallery.json b/showcase/gallery.json
new file mode 100644
index 0000000..60995b5
--- /dev/null
+++ b/showcase/gallery.json
@@ -0,0 +1,21 @@
+{
+ "_comment": "SOURCE OF TRUTH for showcase gallery cards. scripts/build_gallery.py merges this file's pieces[] into the examples gallery index so each tree owns its JSON. Schema per piece matches examples/gallery.json entries: {name, dir, teaches, witnessesFix, hero, preview, tags?}. dir/hero/preview are repo-root-relative.",
+ "title": "Showcase",
+ "description": "Budget-conformance props that compose shipped Blender Developer Tools skills. Not API-contract examples.",
+ "repoBaseUrl": "https://github.com/TMHSDigital/Blender-Developer-Tools/tree/main",
+ "siteBaseUrl": "https://tmhsdigital.github.io/Blender-Developer-Tools",
+ "pieces": [
+ {
+ "name": "shipping-crate",
+ "dir": "showcase/shipping-crate",
+ "teaches": "A procedural shipping crate through UVs, bake, LOD, collider, and Unity glTF, asserting recomputed budgets rather than an API contract.",
+ "witnessesFix": "Recomputed: 552 tris, two materials, UVs in 0..1 with zero AABB overlap, outer AABB 1.256×0.856×0.748 m, LOD ratios in band (5.2 COLLAPSE more aggressive), convex collider 20 tris, non-empty glTF. --skip-decimate exits 9 on the LOD1 ratio budget.",
+ "hero": "docs/gallery/assets/shipping-crate-hero.webp",
+ "preview": "showcase/shipping-crate/preview.webp",
+ "tags": [
+ "mesh",
+ "export"
+ ]
+ }
+ ]
+}
diff --git a/showcase/shipping-crate/README.md b/showcase/shipping-crate/README.md
new file mode 100644
index 0000000..d3304c5
--- /dev/null
+++ b/showcase/shipping-crate/README.md
@@ -0,0 +1,72 @@
+# Shipping crate
+
+A showcase piece, not an example. Procedural crate (beveled body, arrayed
+slats, metal corner brackets, two materials) then the shipped pipeline:
+unique-cell UVs, Cycles high-to-low normal bake, LOD chain, convex
+collider, Unity glTF export.
+
+It asserts **budget conformance** of the generated result. It does not
+witness an API contract. "It rendered without error" is not a check.
+
+**Composes** skills `mesh-editing-and-bmesh`, `bake-high-to-low`,
+`depsgraph-and-evaluated-data`, `engine-export-presets`, and snippets
+`bake_normal_high_to_low.py`, `setup_bake_target_image.py`,
+`lod_chain.py` / `decimate_to_budget.py`, `convex_hull_collider.py`,
+`export_preset_unity.py` (helpers copied, not imported as a package).
+
+## Budgets
+
+Declared as named constants; every gate **recomputes** from the mesh,
+materials, UVs, evaluated LOD, collider, or export file.
+
+| Axis | Declared | Measured (4.5.11 / 5.1.2 / 5.2.1) |
+| --- | --- | --- |
+| Base triangles | 500–620 | 552 / 552 / 552 |
+| LOD1 ratio | 0.32–0.62 of base | 0.5000 / 0.5000 / 0.4239 |
+| LOD2 ratio | 0.10–0.35 of base | 0.2174 / 0.2174 / 0.1558 |
+| Materials | exactly 2 distinct | 2 |
+| UVs | in `0..1`, AABB overlap ≤ 1e-5 | in range, overlap 0 |
+| Outer AABB | (1.256, 0.856, 0.748) m ± 0.01 | (1.2560, 0.8560, 0.7480), zmin 0 |
+| Collider tris | ≤ 48 | 20 |
+| Export | written, size > 0 | 42092 / 42092 / 42088 bytes |
+
+DECIMATE COLLAPSE triangle counts are **not** identical across series —
+5.2.1 is more aggressive. The gate is a ratio band, not an exact count.
+Bake pixels are stochastic; the gate is `has_data` plus operator
+`FINISHED`, not byte-identity. Construction uses no RNG.
+
+`--skip-decimate` skips the LOD DECIMATE stage so LOD1 ratio is 1.0 and
+exit 9 fires. That is the named budget the falsifier violates.
+
+## Run
+
+```bash
+blender --background --python shipping_crate.py --
+blender --background --python shipping_crate.py -- --skip-decimate
+blender --background --python shipping_crate.py -- --output crate.png
+```
+
+Smoke does not pass `--output` or `--skip-decimate`.
+
+## Exit codes
+
+File-local. `9` is a valid check code. `10` is reserved for
+`gallery_framing.check_framing` on the `--output` path (no `deviation=`).
+
+| Code | Meaning |
+| --- | --- |
+| 0 | Success |
+| 1 | Uncaught exception (FATAL wrapper) |
+| 2 | argparse / usage |
+| 3 | Mesh did not build / no UV layer |
+| 4 | Base triangle count outside range |
+| 5 | Material count ≠ 2 distinct slots |
+| 6 | UVs outside 0..1 |
+| 7 | UV AABB overlap above tolerance |
+| 8 | World AABB off declared outer size |
+| 9 | LOD ratio band (`--skip-decimate` lands here) |
+| 10 | Framing gate (render path only) |
+| 11 | Collider triangle count above ceiling |
+| 12 | Bake did not finish or image has no data |
+| 13 | Export file missing or empty |
+| 14 | `--output` produced no file |
diff --git a/showcase/shipping-crate/preview.webp b/showcase/shipping-crate/preview.webp
new file mode 100644
index 0000000..66b6b62
Binary files /dev/null and b/showcase/shipping-crate/preview.webp differ
diff --git a/showcase/shipping-crate/shipping_crate.py b/showcase/shipping-crate/shipping_crate.py
new file mode 100644
index 0000000..b19ac28
--- /dev/null
+++ b/showcase/shipping-crate/shipping_crate.py
@@ -0,0 +1,657 @@
+"""Game-ready shipping crate — a showcase piece, not an example.
+
+Asserts budget conformance of a procedural crate after composing shipped
+pipeline pieces: bmesh construction, UVs, two materials, high-to-low
+normal bake, LOD chain, convex collider, Unity glTF export.
+
+Budgets are declared below and recomputed from the generated result.
+They are not API-contract witnesses. ``--skip-decimate`` skips the LOD
+DECIMATE stage so the LOD-ratio budget fails.
+
+No RNG. Construction is closed-form. DECIMATE COLLAPSE triangle counts
+are not byte-identical across Blender versions — the LOD gate is a
+ratio band, not an exact count.
+
+ blender --background --python shipping_crate.py --
+ blender --background --python shipping_crate.py -- --skip-decimate
+ blender --background --python shipping_crate.py -- --output crate.png
+"""
+import argparse
+import math
+import os
+import sys
+import tempfile
+import traceback
+
+import bmesh
+import bpy
+from mathutils import Vector
+
+# Showcase lives at repo-root/showcase/, not under examples/. The framing
+# helper is the repo's only shared import and lives next to the examples;
+# resolve the repo root so we do not move gallery_framing.py.
+_REPO = os.path.abspath(
+ os.path.join(os.path.dirname(os.path.abspath(__file__)), os.pardir, os.pardir)
+)
+sys.path.insert(0, os.path.join(_REPO, "examples"))
+sys.dont_write_bytecode = True
+import gallery_framing # noqa: E402
+
+# Body size (meters), sitting on z=0. Side slats sit proud on ±Y; lid
+# slats sit proud on +Z. OUTER_SIZE is the closed-form AABB of that
+# construction, compared against the measured world bbox — not assigned
+# onto the mesh.
+BODY_SIZE = (1.20, 0.80, 0.72)
+SLAT_THICK = 0.028
+OUTER_SIZE = (
+ round(BODY_SIZE[0] + 2.0 * SLAT_THICK, 3),
+ round(BODY_SIZE[1] + 2.0 * SLAT_THICK, 3),
+ round(BODY_SIZE[2] + SLAT_THICK, 3),
+)
+BBOX_TOL = 0.01
+
+# Measured 4.5.11 / 5.1.2 / 5.2.1 after locking geometry. DECIMATE
+# COLLAPSE ratios diverge across series — bands, not exact counts.
+BASE_TRIS_MIN = 500
+BASE_TRIS_MAX = 620
+LOD1_RATIO_MIN = 0.32
+LOD1_RATIO_MAX = 0.62
+LOD2_RATIO_MIN = 0.10
+LOD2_RATIO_MAX = 0.35
+LOD1_TARGET = 0.50
+LOD2_TARGET = 0.22
+MATERIAL_COUNT = 2
+UV_EPS = 1e-4
+UV_OVERLAP_MAX = 1e-5
+COLLIDER_TRIS_MAX = 48
+BAKE_RES = 256
+CAGE_EXTRUSION = 0.08
+
+WOOD_IDX = 0
+METAL_IDX = 1
+
+
+def eevee_engine_id():
+ return "BLENDER_EEVEE" if bpy.app.version >= (5, 0, 0) else "BLENDER_EEVEE_NEXT"
+
+
+def fail(msg, code):
+ print(f"ERROR: {msg}", file=sys.stderr)
+ return code
+
+
+def triangle_count(mesh):
+ mesh.calc_loop_triangles()
+ return len(mesh.loop_triangles)
+
+
+def evaluated_triangle_count(obj):
+ # Duplicated from snippets/lod_chain.py / decimate_to_budget.py (not a package).
+ depsgraph = bpy.context.evaluated_depsgraph_get()
+ eval_obj = obj.evaluated_get(depsgraph)
+ eval_mesh = eval_obj.to_mesh()
+ try:
+ eval_mesh.calc_loop_triangles()
+ return len(eval_mesh.loop_triangles)
+ finally:
+ eval_obj.to_mesh_clear()
+
+
+def add_cube(bm, loc, scale, mat_idx):
+ geo = bmesh.ops.create_cube(bm, size=1.0)
+ verts = geo["verts"]
+ for v in verts:
+ v.co.x = v.co.x * scale[0] + loc[0]
+ v.co.y = v.co.y * scale[1] + loc[1]
+ v.co.z = v.co.z * scale[2] + loc[2]
+ faces = {f for v in verts for f in v.link_faces}
+ for f in faces:
+ f.material_index = mat_idx
+ return verts
+
+
+def pack_uvs(bm, margin=0.08):
+ uv = bm.loops.layers.uv.new("UVMap")
+ faces = list(bm.faces)
+ n = len(faces)
+ cols = max(1, math.ceil(math.sqrt(n)))
+ rows = max(1, math.ceil(n / cols))
+ cell_w = 1.0 / cols
+ cell_h = 1.0 / rows
+ pad_u = margin * cell_w * 0.5
+ pad_v = margin * cell_h * 0.5
+ usable_w = cell_w - 2.0 * pad_u
+ usable_h = cell_h - 2.0 * pad_v
+ for i, face in enumerate(faces):
+ col = i % cols
+ row = i // cols
+ nrm = face.normal
+ ax = abs(nrm.x)
+ ay = abs(nrm.y)
+ az = abs(nrm.z)
+ coords = []
+ for loop in face.loops:
+ co = loop.vert.co
+ if az >= ax and az >= ay:
+ coords.append((co.x, co.y))
+ elif ax >= ay:
+ coords.append((co.y, co.z))
+ else:
+ coords.append((co.x, co.z))
+ xs = [c[0] for c in coords]
+ ys = [c[1] for c in coords]
+ minx, maxx = min(xs), max(xs)
+ miny, maxy = min(ys), max(ys)
+ dx = max(maxx - minx, 1e-8)
+ dy = max(maxy - miny, 1e-8)
+ origin_u = col * cell_w + pad_u
+ origin_v = row * cell_h + pad_v
+ for loop, (x, y) in zip(face.loops, coords):
+ loop[uv].uv = (
+ origin_u + (x - minx) / dx * usable_w,
+ origin_v + (y - miny) / dy * usable_h,
+ )
+
+
+def build_crate_mesh(name, bevel_offset, bevel_segments):
+ sx, sy, sz = BODY_SIZE
+ slat_h = SLAT_THICK
+ bm = bmesh.new()
+ try:
+ body = add_cube(
+ bm, (0.0, 0.0, sz / 2.0), (sx, sy, sz), WOOD_IDX,
+ )
+ body_edges = list({e for v in body for e in v.link_edges})
+ if bevel_offset > 0.0:
+ bmesh.ops.bevel(
+ bm,
+ geom=body_edges,
+ offset=bevel_offset,
+ segments=bevel_segments,
+ profile=0.5,
+ affect="EDGES",
+ clamp_overlap=True,
+ )
+
+ slat_w = 0.118
+ n_lid = 5
+ gap = (sy - 0.04 - n_lid * slat_w) / (n_lid + 1)
+ y0 = -sy / 2.0 + 0.02 + gap + slat_w / 2.0
+ for i in range(n_lid):
+ y = y0 + i * (slat_w + gap)
+ add_cube(
+ bm,
+ (0.0, y, sz + slat_h / 2.0),
+ (sx - 0.06, slat_w, slat_h),
+ WOOD_IDX,
+ )
+
+ n_side = 4
+ side_h = 0.095
+ z0 = 0.08 + side_h / 2.0
+ z_step = (sz - 0.16 - side_h) / (n_side - 1)
+ for sign in (-1.0, 1.0):
+ for i in range(n_side):
+ z = z0 + i * z_step
+ add_cube(
+ bm,
+ (0.0, sign * (sy / 2.0 + slat_h / 2.0), z),
+ (sx - 0.10, slat_h, side_h),
+ WOOD_IDX,
+ )
+ add_cube(
+ bm,
+ (sign * (sx / 2.0 + slat_h / 2.0), 0.0, z),
+ (slat_h, sy - 0.10, side_h),
+ WOOD_IDX,
+ )
+
+ plate = 0.13
+ thick = 0.024
+ hx = sx / 2.0 + slat_h
+ hy = sy / 2.0 + slat_h
+ hz = sz
+ for sxn in (-1.0, 1.0):
+ for syn in (-1.0, 1.0):
+ for szt in (0.0, 1.0):
+ zc = thick / 2.0 if szt == 0.0 else hz - thick / 2.0
+ add_cube(
+ bm,
+ (sxn * (hx - plate / 2.0), syn * (hy - plate / 2.0), zc),
+ (plate, plate, thick),
+ METAL_IDX,
+ )
+ z_bar = hz / 2.0
+ add_cube(
+ bm,
+ (sxn * (hx - thick / 2.0), syn * (hy - plate / 2.0), z_bar),
+ (thick, plate, hz - 2.0 * thick),
+ METAL_IDX,
+ )
+ add_cube(
+ bm,
+ (sxn * (hx - plate / 2.0), syn * (hy - thick / 2.0), z_bar),
+ (plate, thick, hz - 2.0 * thick),
+ METAL_IDX,
+ )
+
+ pack_uvs(bm)
+ bmesh.ops.recalc_face_normals(bm, faces=list(bm.faces))
+ for face in bm.faces:
+ face.smooth = True
+ for edge in bm.edges:
+ edge.smooth = True
+ if edge.is_manifold and len(edge.link_faces) == 2:
+ if edge.calc_face_angle() > math.radians(35.0):
+ edge.smooth = False
+ me = bpy.data.meshes.new(name)
+ bm.to_mesh(me)
+ me.update()
+ finally:
+ bm.free()
+ obj = bpy.data.objects.new(name, me)
+ bpy.context.collection.objects.link(obj)
+ return obj
+
+
+def principled(name, color, metallic, roughness):
+ mat = bpy.data.materials.new(name)
+ mat.use_nodes = True
+ bsdf = mat.node_tree.nodes["Principled BSDF"]
+ bsdf.inputs["Base Color"].default_value = color
+ bsdf.inputs["Metallic"].default_value = metallic
+ bsdf.inputs["Roughness"].default_value = roughness
+ return mat
+
+
+def assign_slots(obj, wood, metal):
+ obj.data.materials.clear()
+ obj.data.materials.append(wood)
+ obj.data.materials.append(metal)
+
+
+def world_bbox(obj):
+ corners = [obj.matrix_world @ Vector(c) for c in obj.bound_box]
+ xs = [c.x for c in corners]
+ ys = [c.y for c in corners]
+ zs = [c.z for c in corners]
+ return (min(xs), min(ys), min(zs), max(xs), max(ys), max(zs))
+
+
+def uv_stats(mesh):
+ uv = mesh.uv_layers.active
+ if uv is None:
+ return 0.0, 0.0, 1.0, 1.0, 0, 1.0
+ data = uv.data
+ us = [loop.uv[0] for loop in data]
+ vs = [loop.uv[1] for loop in data]
+ aabbs = []
+ for poly in mesh.polygons:
+ pu = [data[i].uv[0] for i in poly.loop_indices]
+ pv = [data[i].uv[1] for i in poly.loop_indices]
+ aabbs.append((min(pu), min(pv), max(pu), max(pv)))
+ overlap = 0.0
+ for i in range(len(aabbs)):
+ a = aabbs[i]
+ for j in range(i + 1, len(aabbs)):
+ b = aabbs[j]
+ x0 = max(a[0], b[0])
+ y0 = max(a[1], b[1])
+ x1 = min(a[2], b[2])
+ y1 = min(a[3], b[3])
+ overlap += max(0.0, x1 - x0) * max(0.0, y1 - y0)
+ return min(us), min(vs), max(us), max(vs), overlap, len(aabbs)
+
+
+def make_lod(obj, name, ratio, skip_decimate):
+ mesh = obj.data.copy()
+ lod = bpy.data.objects.new(name, mesh)
+ lod.matrix_world = obj.matrix_world.copy()
+ bpy.context.scene.collection.objects.link(lod)
+ if not skip_decimate and 0.0 < ratio < 1.0:
+ mod = lod.modifiers.new("DecimateBudget", "DECIMATE")
+ mod.decimate_type = "COLLAPSE"
+ mod.ratio = ratio
+ return lod
+
+
+def convex_hull_collider(obj, name):
+ # Duplicated from snippets/convex_hull_collider.py (not a package).
+ mesh = bpy.data.meshes.new(name)
+ bm = bmesh.new()
+ try:
+ bm.from_mesh(obj.data)
+ result = bmesh.ops.convex_hull(bm, input=list(bm.verts))
+ interior = result.get("geom_interior") or []
+ unused = result.get("geom_unused") or []
+ if interior:
+ bmesh.ops.delete(bm, geom=interior, context="VERTS")
+ if unused:
+ bmesh.ops.delete(bm, geom=unused, context="VERTS")
+ bm.to_mesh(mesh)
+ mesh.update()
+ finally:
+ bm.free()
+ collider = bpy.data.objects.new(name, mesh)
+ bpy.context.collection.objects.link(collider)
+ collider.matrix_world = obj.matrix_world.copy()
+ return collider
+
+
+def setup_bake_image(obj, wood, size=BAKE_RES):
+ # Adapted from snippets/setup_bake_target_image.py — do not replace slots.
+ if not obj.data.uv_layers:
+ return None, None
+ img = bpy.data.images.new("CrateNrm", size, size, alpha=True, float_buffer=False)
+ img.colorspace_settings.name = "Non-Color"
+ nodes = wood.node_tree.nodes
+ tex = nodes.new("ShaderNodeTexImage")
+ tex.image = img
+ nodes.active = tex
+ tex.select = True
+ obj.active_material_index = WOOD_IDX
+ return img, tex
+
+
+def bake_normal(high, low):
+ # Duplicated from snippets/bake_normal_high_to_low.py (not a package).
+ scene = bpy.context.scene
+ scene.render.engine = "CYCLES"
+ scene.cycles.device = "CPU"
+ scene.cycles.samples = 1
+ scene.cycles.use_denoising = False
+ for ob in bpy.context.view_layer.objects:
+ ob.select_set(False)
+ high.select_set(True)
+ low.select_set(True)
+ bpy.context.view_layer.objects.active = low
+ return bpy.ops.object.bake(
+ type="NORMAL",
+ use_selected_to_active=True,
+ cage_extrusion=CAGE_EXTRUSION,
+ use_cage=False,
+ normal_space="TANGENT",
+ margin=4,
+ margin_type="ADJACENT_FACES",
+ use_clear=True,
+ target="IMAGE_TEXTURES",
+ )
+
+
+def export_unity(path, objects):
+ # Duplicated from snippets/export_preset_unity.py (not a package).
+ for ob in bpy.context.view_layer.objects:
+ ob.select_set(False)
+ for ob in objects:
+ ob.select_set(True)
+ bpy.context.view_layer.objects.active = objects[0]
+ bpy.ops.export_scene.gltf(
+ filepath=path,
+ use_selection=True,
+ export_yup=True,
+ export_apply=True,
+ export_draco_mesh_compression_enable=False,
+ export_animations=False,
+ )
+
+
+def check(skip_decimate):
+ bpy.ops.wm.read_factory_settings(use_empty=True)
+ low = build_crate_mesh("CrateLow", bevel_offset=0.028, bevel_segments=2)
+ high = build_crate_mesh("CrateHigh", bevel_offset=0.028, bevel_segments=4)
+ wood = principled("CrateWood", (0.48, 0.22, 0.07, 1.0), 0.0, 0.50)
+ metal = principled("CrateMetal", (0.58, 0.60, 0.64, 1.0), 1.0, 0.22)
+ assign_slots(low, wood, metal)
+ assign_slots(high, wood, metal)
+
+ if low.data is None or len(low.data.polygons) < 6:
+ return fail("crate mesh did not build", 3), None, None, None, None, None
+
+ base_tris = triangle_count(low.data)
+ mats = [s for s in low.data.materials if s is not None]
+ nmat = len(mats)
+ distinct_mats = len({id(s) for s in mats})
+ u0, v0, u1, v1, overlap, nfaces = uv_stats(low.data)
+ bb = world_bbox(low)
+ size_x = bb[3] - bb[0]
+ size_y = bb[4] - bb[1]
+ size_z = bb[5] - bb[2]
+
+ img, tex = setup_bake_image(low, wood)
+ if img is None:
+ return fail("crate has no UV layer", 3), None, None, None, None, None
+ bake_result = bake_normal(high, low)
+
+ lod1 = make_lod(low, "CrateLOD1", LOD1_TARGET, skip_decimate)
+ lod2 = make_lod(low, "CrateLOD2", LOD2_TARGET, skip_decimate)
+ bpy.context.view_layer.update()
+ lod1_tris = evaluated_triangle_count(lod1)
+ lod2_tris = evaluated_triangle_count(lod2)
+ r1 = lod1_tris / base_tris if base_tris else 0.0
+ r2 = lod2_tris / base_tris if base_tris else 0.0
+
+ collider = convex_hull_collider(low, "CrateCollider")
+ col_tris = triangle_count(collider.data)
+
+ export_path = os.path.join(
+ tempfile.gettempdir(),
+ f"bdt_shipping_crate_{os.getpid()}.glb",
+ )
+ if os.path.exists(export_path):
+ os.remove(export_path)
+ export_unity(export_path, [low, collider])
+ export_size = os.path.getsize(export_path) if os.path.isfile(export_path) else 0
+
+ print(
+ f"blender={tuple(bpy.app.version)} skip_decimate={skip_decimate}"
+ )
+ print(
+ f"measured base_tris={base_tris} lod1_tris={lod1_tris} "
+ f"lod2_tris={lod2_tris} r1={r1:.4f} r2={r2:.4f}"
+ )
+ print(
+ f"measured nmat={nmat} uv=({u0:.4f},{v0:.4f})-({u1:.4f},{v1:.4f}) "
+ f"overlap={overlap:.6f} nfaces={nfaces}"
+ )
+ print(
+ f"measured bbox=({size_x:.4f},{size_y:.4f},{size_z:.4f}) "
+ f"outer={OUTER_SIZE} zmin={bb[2]:.4f}"
+ )
+ print(
+ f"measured collider_tris={col_tris} bake={bake_result} "
+ f"bake_has_data={img.has_data} export_bytes={export_size}"
+ )
+
+ if not (BASE_TRIS_MIN <= base_tris <= BASE_TRIS_MAX):
+ return fail(
+ f"base tris {base_tris} not in [{BASE_TRIS_MIN}, {BASE_TRIS_MAX}]",
+ 4,
+ ), None, None, None, None, None
+ if nmat != MATERIAL_COUNT or distinct_mats != MATERIAL_COUNT:
+ return fail(
+ f"material slots {nmat} distinct {distinct_mats} != {MATERIAL_COUNT}",
+ 5,
+ ), None, None, None, None, None
+ if u0 < -UV_EPS or v0 < -UV_EPS or u1 > 1.0 + UV_EPS or v1 > 1.0 + UV_EPS:
+ return fail(
+ f"UVs outside 0..1: ({u0:.4f},{v0:.4f})-({u1:.4f},{v1:.4f})",
+ 6,
+ ), None, None, None, None, None
+ if overlap > UV_OVERLAP_MAX:
+ return fail(
+ f"UV AABB overlap {overlap:.6f} > {UV_OVERLAP_MAX}",
+ 7,
+ ), None, None, None, None, None
+ if (
+ abs(size_x - OUTER_SIZE[0]) > BBOX_TOL
+ or abs(size_y - OUTER_SIZE[1]) > BBOX_TOL
+ or abs(size_z - OUTER_SIZE[2]) > BBOX_TOL
+ ):
+ return fail(
+ f"bbox ({size_x:.4f},{size_y:.4f},{size_z:.4f}) "
+ f"off outer {OUTER_SIZE}",
+ 8,
+ ), None, None, None, None, None
+ if not (LOD1_RATIO_MIN <= r1 <= LOD1_RATIO_MAX):
+ return fail(
+ f"LOD1 ratio {r1:.4f} not in [{LOD1_RATIO_MIN}, {LOD1_RATIO_MAX}] "
+ "(--skip-decimate is the designed fail)",
+ 9,
+ ), None, None, None, None, None
+ if not (LOD2_RATIO_MIN <= r2 <= LOD2_RATIO_MAX):
+ return fail(
+ f"LOD2 ratio {r2:.4f} not in [{LOD2_RATIO_MIN}, {LOD2_RATIO_MAX}]",
+ 9,
+ ), None, None, None, None, None
+ if col_tris > COLLIDER_TRIS_MAX:
+ return fail(
+ f"collider tris {col_tris} > {COLLIDER_TRIS_MAX}",
+ 11,
+ ), None, None, None, None, None
+ if bake_result != {"FINISHED"} or not img.has_data:
+ return fail(
+ f"bake failed result={bake_result} has_data={img.has_data}",
+ 12,
+ ), None, None, None, None, None
+ if export_size <= 0:
+ return fail("export file missing or empty", 13), None, None, None, None, None
+ return 0, low, high, wood, tex, collider
+
+
+def wire_normal(mat, tex):
+ nt = mat.node_tree
+ bsdf = nt.nodes["Principled BSDF"]
+ nrm = nt.nodes.new("ShaderNodeNormalMap")
+ nrm.inputs["Strength"].default_value = 1.0
+ nt.links.new(tex.outputs["Color"], nrm.inputs["Color"])
+ nt.links.new(nrm.outputs["Normal"], bsdf.inputs["Normal"])
+
+
+def render_still(low, wood, tex, path, engine):
+ scene = bpy.context.scene
+ wire_normal(wood, tex)
+ for ob in list(scene.objects):
+ if ob.type == "MESH" and ob != low:
+ ob.hide_render = True
+ ob.hide_viewport = True
+
+ low.rotation_euler.z = math.radians(-28.0)
+ low.rotation_euler.x = math.radians(2.0)
+
+ floor_me = bpy.data.meshes.new("Floor")
+ bm = bmesh.new()
+ try:
+ bmesh.ops.create_grid(bm, x_segments=1, y_segments=1, size=14.0)
+ bm.to_mesh(floor_me)
+ finally:
+ bm.free()
+ fmat = bpy.data.materials.new("Floor")
+ fmat.use_nodes = True
+ fb = fmat.node_tree.nodes["Principled BSDF"]
+ fb.inputs["Base Color"].default_value = (0.03, 0.032, 0.037, 1.0)
+ fb.inputs["Roughness"].default_value = 0.7
+ floor_me.materials.append(fmat)
+ floor = bpy.data.objects.new("Floor", floor_me)
+ scene.collection.objects.link(floor)
+ wall = bpy.data.objects.new("Wall", floor_me.copy())
+ wall.location = (0.0, 8.5, 0.0)
+ wall.rotation_euler = (math.radians(90), 0.0, 0.0)
+ scene.collection.objects.link(wall)
+
+ world = bpy.data.worlds.new("World")
+ world.use_nodes = True
+ world.node_tree.nodes["Background"].inputs["Color"].default_value = (
+ 0.02, 0.021, 0.025, 1.0,
+ )
+ scene.world = world
+
+ def light(name, loc, energy, size, col, rot):
+ ld = bpy.data.lights.new(name, "AREA")
+ ld.energy = energy
+ ld.size = size
+ ld.color = col
+ ob = bpy.data.objects.new(name, ld)
+ ob.location = loc
+ ob.rotation_euler = tuple(math.radians(a) for a in rot)
+ scene.collection.objects.link(ob)
+
+ light("Key", (-3.6, -5.0, 5.8), 680.0, 4.0, (1.0, 0.94, 0.86), (50, 0, -36))
+ light("Fill", (5.0, -3.6, 2.6), 48.0, 8.0, (0.72, 0.82, 1.0), (62, 0, 50))
+ light("Wedge", (2.4, 4.2, 4.1), 640.0, 5.5, (1.0, 0.70, 0.40), (-70, 0, 198))
+
+ cam_data = bpy.data.cameras.new("Cam")
+ cam_data.lens = 50.0
+ cam = bpy.data.objects.new("Cam", cam_data)
+ cam.location = (2.30, -3.20, 1.92)
+ scene.collection.objects.link(cam)
+ aim = bpy.data.objects.new("Aim", None)
+ aim.location = (0.0, 0.0, OUTER_SIZE[2] / 2.0 + 0.06)
+ scene.collection.objects.link(aim)
+ con = cam.constraints.new("TRACK_TO")
+ con.target = aim
+ con.track_axis = "TRACK_NEGATIVE_Z"
+ con.up_axis = "UP_Y"
+ scene.camera = cam
+
+ scene.render.engine = "CYCLES" if engine == "cycles" else eevee_engine_id()
+ if engine == "cycles":
+ scene.cycles.samples = 32
+ scene.cycles.device = "CPU"
+ else:
+ try:
+ scene.eevee.taa_render_samples = 64
+ except AttributeError:
+ pass
+ scene.render.resolution_x = 1280
+ scene.render.resolution_y = 720
+ scene.render.image_settings.file_format = (
+ "WEBP" if path.lower().endswith(".webp") else "PNG"
+ )
+ if path.lower().endswith(".webp"):
+ scene.render.image_settings.quality = 90
+ scene.render.filepath = path
+ scene.view_settings.view_transform = "Standard"
+
+ fcode = gallery_framing.check_framing(
+ scene, cam, hero=[low], elements=[low], stage=[floor, wall],
+ strategy="projection",
+ )
+ if fcode:
+ return fcode
+ bpy.ops.render.render(write_still=True)
+ if not (os.path.exists(path) and os.path.getsize(path) > 0):
+ return fail("render produced no file", 14)
+ return 0
+
+
+def main():
+ argv = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
+ p = argparse.ArgumentParser()
+ p.add_argument("--output", default=None)
+ p.add_argument("--engine", default="eevee", choices=("eevee", "cycles"))
+ p.add_argument(
+ "--skip-decimate",
+ action="store_true",
+ help="falsification: skip the LOD DECIMATE stage",
+ )
+ args = p.parse_args(argv)
+
+ code, low, _high, wood, tex, _col = check(args.skip_decimate)
+ if code:
+ return code
+ if args.output:
+ rcode = render_still(low, wood, tex, os.path.abspath(args.output), args.engine)
+ if rcode:
+ return rcode
+ print(f"rendered still {args.output}")
+ print("shipping-crate OK")
+ return 0
+
+
+if __name__ == "__main__":
+ try:
+ sys.exit(main())
+ except Exception as e:
+ traceback.print_exc()
+ print(f"FATAL: {e}", file=sys.stderr)
+ sys.exit(1)
diff --git a/tests/smoke/catalog.json b/tests/smoke/catalog.json
index c0cde53..8e94463 100644
--- a/tests/smoke/catalog.json
+++ b/tests/smoke/catalog.json
@@ -73,5 +73,6 @@
{"name": "vse-linear-modifiers", "script": "examples/vse-linear-modifiers/vse_linear_modifiers.py"},
{"name": "gn-socket-rename", "script": "examples/gn-socket-rename/gn_socket_rename.py"},
{"name": "eval-mesh-datablock-name", "script": "examples/eval-mesh-datablock-name/eval_mesh_datablock_name.py"},
- {"name": "mesh-automasking-settings", "script": "examples/mesh-automasking-settings/mesh_automasking_settings.py"}
+ {"name": "mesh-automasking-settings", "script": "examples/mesh-automasking-settings/mesh_automasking_settings.py"},
+ {"name": "shipping-crate", "script": "showcase/shipping-crate/shipping_crate.py"}
]