Dark mode appears to cause diagrams to be inverted.
Here is an example of a diagram in light mode:
And that same diagram in dark mode:
The color inversion causes problems when the documentation relies on specific colors for telling the reader how to interpret the diagram. The above diagram, for example, is talked about like this: "Stages with an orange color on the other hand are programmable, which means that you can upload your own code to the graphics card to apply exactly the operations you want. This allows you to use fragment shaders, for example, to implement anything from texturing and lighting to ray tracers. These programs run on many GPU cores simultaneously to process many objects, like vertices and fragments in parallel."
Dark mode appears to cause diagrams to be inverted.
Here is an example of a diagram in light mode:
And that same diagram in dark mode:
The color inversion causes problems when the documentation relies on specific colors for telling the reader how to interpret the diagram. The above diagram, for example, is talked about like this: "Stages with an orange color on the other hand are programmable, which means that you can upload your own code to the graphics card to apply exactly the operations you want. This allows you to use fragment shaders, for example, to implement anything from texturing and lighting to ray tracers. These programs run on many GPU cores simultaneously to process many objects, like vertices and fragments in parallel."