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ME and RS Bridge crafting events #688

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@SirEndii

A thing that really annoys a lot of players is that the crafting functions of our storage system bridges don't provide any information if a job is done, was calculated successfully

We can either track these jobs ourselves and keep a custom object in the bridge like it's currently done in the ME Bridge

private final List<CraftJob> jobs = new CopyOnWriteArrayList<>();

Then we can provide functions like getJobs, getJob(itemFilter/JobId)
How we exactly do this is discussable

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enhancementNew feature or requestrefactoringBreaking changes - Refactor to a better standard

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